My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Electro Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Prince Electro Dragon Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Skeleton Army Electro Dragon Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Hunter Executioner
The Log
Skeleton Army Hunter Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Hunter Prince Electro Dragon Executioner Inferno Dragon
Fireball
Wizard Skeleton Army Hunter Electro Dragon Executioner Inferno Dragon
Poison
Wizard Skeleton Army Hunter Electro Dragon Executioner
Lightning
Wizard Hunter Prince Electro Dragon Executioner Inferno Dragon
Rocket
Wizard Hunter Prince Electro Dragon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Electro Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hunter Inferno Dragon Wizard Prince Electro Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Hunter Inferno Dragon Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Mega Knight
Skeleton Army
Hunter
Prince Mega Knight
Prince
Mega Knight Wizard Hunter
Electro Dragon
Executioner Inferno Dragon Mega Knight
Executioner
Electro Dragon Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Prince Inferno Dragon Wizard Hunter Electro Dragon Executioner

Defense Synergies 0 13

Wizard
Skeleton Army Prince Mega Knight
Skeleton Army
Wizard Prince Electro Dragon Executioner Inferno Dragon
Hunter
Prince Mega Knight
Prince
Wizard Skeleton Army Hunter Executioner
Electro Dragon
Skeleton Army Inferno Dragon
Executioner
Skeleton Army Prince Mega Knight
Inferno Dragon
Skeleton Army Electro Dragon Mega Knight
Mega Knight
Wizard Hunter Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon Executioner
Skeleton Army Hunter Inferno Dragon Prince Electro Dragon Executioner Mega Knight
Skeleton Army Hunter Prince Mega Knight Electro Dragon Executioner Inferno Dragon
Skeleton Army Hunter Prince Inferno Dragon Electro Dragon Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Hunter Electro Dragon Executioner Mega Knight
Hunter Inferno Dragon Wizard Electro Dragon Executioner
Electro Dragon Mega Knight
Hunter Inferno Dragon Skeleton Army Prince
Skeleton Army Hunter Prince Mega Knight
Skeleton Army Executioner Wizard Hunter Electro Dragon Mega Knight
Hunter Executioner Inferno Dragon Wizard Electro Dragon
Skeleton Army Hunter Prince Mega Knight Wizard Electro Dragon
Wizard Skeleton Army Executioner Mega Knight Hunter Prince Electro Dragon
Skeleton Army Inferno Dragon Hunter Prince Mega Knight
Skeleton Army Hunter Prince Inferno Dragon Mega Knight
Wizard Mega Knight Skeleton Army Hunter Prince Electro Dragon Executioner
Mega Knight Wizard Skeleton Army Hunter Prince Electro Dragon Executioner
Wizard Hunter Executioner Electro Dragon Inferno Dragon Mega Knight
Hunter Prince Inferno Dragon
Wizard Skeleton Army Mega Knight Hunter Prince Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince
Wizard Hunter Prince Electro Dragon Executioner Inferno Dragon Mega Knight
Skeleton Army Mega Knight Hunter Prince Electro Dragon
Skeleton Army Hunter Prince Mega Knight
Skeleton Army Hunter Prince Executioner Inferno Dragon Mega Knight
Wizard Executioner Hunter Electro Dragon
Skeleton Army Prince Hunter
Mega Knight Skeleton Army Hunter Prince Inferno Dragon
Electro Dragon Mega Knight Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Hunter Prince Electro Dragon
Skeleton Army Mega Knight Prince
Skeleton Army Prince Mega Knight Wizard Hunter Executioner
Wizard Skeleton Army Electro Dragon Executioner Mega Knight
Skeleton Army Electro Dragon Hunter Prince Executioner Inferno Dragon
Executioner Mega Knight Wizard Hunter Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Executioner
Electro Dragon
Prince
Wizard Executioner Mega Knight
Wizard Executioner Hunter Electro Dragon
Wizard Executioner
Wizard Hunter Electro Dragon Executioner
Wizard Electro Dragon
Prince Electro Dragon
Wizard Prince Electro Dragon
Wizard Electro Dragon Executioner
Hunter Executioner
Electro Dragon
Prince
Wizard Hunter Electro Dragon Executioner
Wizard Electro Dragon Executioner Mega Knight
Wizard Hunter Prince Electro Dragon Executioner Mega Knight
Wizard Electro Dragon Mega Knight
Prince Mega Knight
Wizard
Prince
Electro Dragon
Wizard Hunter Electro Dragon Executioner Mega Knight
Inferno Dragon
Wizard Hunter Electro Dragon Executioner
Wizard Prince Electro Dragon Mega Knight
Wizard Hunter Electro Dragon Executioner
Electro Dragon Wizard
Wizard Hunter Electro Dragon Mega Knight
Electro Dragon
Prince Mega Knight
Wizard
Skeleton Army Prince Electro Dragon
Wizard Hunter Electro Dragon Executioner
Wizard Hunter Prince Electro Dragon Executioner Mega Knight
Wizard Electro Dragon Executioner
Prince Electro Dragon Executioner Mega Knight
Electro Dragon
Electro Dragon Executioner
Electro Dragon Prince Executioner Mega Knight
Prince Inferno Dragon
Wizard Electro Dragon Mega Knight

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