My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Goblin Giant Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Goblin Giant Ram Rider
Barbarian Barrel
Goblin Cage Wizard Skeleton Army
The Log
Goblin Cage Skeleton Army Ram Rider
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Goblin Cage Wizard Skeleton Army Ram Rider
Fireball
Goblin Cage Wizard Skeleton Army Ram Rider
Poison
Goblin Cage Wizard Skeleton Army
Lightning
Goblin Cage Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Goblin Cage Wizard Ram Rider Goblinstein Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Goblin Cage Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
The Log Ram Rider
Wizard
Goblin Giant Ram Rider Mega Knight
Skeleton Army
Goblin Giant
Wizard The Log
The Log
Goblin Cage Goblin Giant Ram Rider Mega Knight
Ram Rider
Goblin Cage Wizard The Log Mega Knight
Mega Knight
Wizard The Log Ram Rider
Goblinstein

Defense Synergies 0 10

Goblin Cage
Wizard Skeleton Army The Log
Wizard
Goblin Cage Skeleton Army The Log Mega Knight
Skeleton Army
Goblin Cage Wizard The Log
Goblin Giant
The Log
The Log
Goblin Cage Wizard Skeleton Army Goblin Giant Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Goblin Giant The Log Ram Rider
Skeleton Army Goblin Cage The Log Ram Rider Mega Knight
Goblin Cage Skeleton Army Ram Rider Mega Knight
Goblin Cage Skeleton Army Ram Rider Mega Knight
Goblin Cage Skeleton Army The Log Mega Knight
Skeleton Army The Log Mega Knight
Ram Rider Goblin Cage Wizard
Goblin Cage Goblin Giant The Log Ram Rider Mega Knight
Goblin Cage Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Wizard Goblin Giant The Log Ram Rider Mega Knight
Wizard Ram Rider
Goblin Cage Skeleton Army Mega Knight Wizard The Log Ram Rider
Wizard Skeleton Army Mega Knight Goblin Cage The Log
Skeleton Army Goblin Cage Ram Rider Mega Knight
Skeleton Army Goblin Cage The Log Ram Rider Mega Knight
Wizard Mega Knight Goblin Cage Skeleton Army
Goblin Cage Mega Knight Wizard Skeleton Army The Log Ram Rider
Goblin Cage Wizard The Log Ram Rider Mega Knight
Goblin Cage Ram Rider
Wizard Skeleton Army Mega Knight Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Cage
Wizard The Log Mega Knight
Skeleton Army Mega Knight Goblin Cage Goblin Giant The Log Ram Rider
Skeleton Army Mega Knight Goblin Cage Goblin Giant The Log Ram Rider
Goblin Cage Skeleton Army Goblin Giant Ram Rider Mega Knight
Wizard Goblin Giant Ram Rider
Skeleton Army Goblin Cage Goblin Giant Ram Rider
Mega Knight Goblin Cage Skeleton Army Goblin Giant
Goblin Cage Mega Knight Skeleton Army The Log
Goblin Cage Skeleton Army Goblin Giant
Mega Knight Goblin Cage
Skeleton Army Mega Knight Goblin Cage Goblin Giant The Log
Skeleton Army Mega Knight Goblin Cage Wizard Goblin Giant Ram Rider
Wizard Goblin Cage Skeleton Army Mega Knight
Skeleton Army Goblin Cage Goblin Giant The Log
Mega Knight Goblin Cage Wizard The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
Goblin Giant The Log
The Log
Wizard The Log Mega Knight
Wizard Goblin Giant Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Wizard The Log Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Ram Rider
Wizard The Log Ram Rider Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Army
Wizard Ram Rider
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
Goblin Giant The Log Mega Knight
Wizard Mega Knight

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