My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Fisherman Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince Fisherman Ram Rider
Giant Snowball
Goblin Gang Skeleton Army Fisherman Ram Rider
Zap
Goblin Gang Skeleton Army Prince Fisherman Ram Rider
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army Prince Fisherman Ram Rider
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Prince Fisherman Ram Rider
Fireball
Goblin Gang Wizard Skeleton Army Fisherman Ram Rider
Poison
Goblin Gang Wizard Skeleton Army Fisherman
Lightning
Wizard Prince Fisherman Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Fisherman Wizard Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Army Fisherman

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince
Wizard
Prince Ram Rider Mega Knight
Skeleton Army
Prince
Mega Knight Goblin Gang Wizard The Log Ram Rider
The Log
Prince Fisherman Ram Rider Mega Knight
Fisherman
The Log Ram Rider Mega Knight
Ram Rider
Wizard Prince The Log Fisherman Mega Knight
Mega Knight
Prince Wizard The Log Fisherman Ram Rider

Defense Synergies 1 16

Goblin Gang
Skeleton Army Prince The Log Fisherman
Wizard
Skeleton Army Prince The Log Mega Knight
Skeleton Army
Goblin Gang Wizard Prince The Log
Prince
The Log Goblin Gang Wizard Skeleton Army Fisherman
The Log
Prince Goblin Gang Wizard Skeleton Army Fisherman Ram Rider Mega Knight
Fisherman
Goblin Gang Prince The Log Ram Rider Mega Knight
Ram Rider
The Log Fisherman
Mega Knight
Wizard The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Skeleton Army Goblin Gang Prince The Log Fisherman Ram Rider Mega Knight
Goblin Gang Skeleton Army Prince Fisherman Ram Rider Mega Knight
Skeleton Army Prince Goblin Gang Fisherman Ram Rider Mega Knight
Skeleton Army Prince The Log Mega Knight
Goblin Gang Skeleton Army The Log Mega Knight
Ram Rider Goblin Gang Wizard
The Log Ram Rider Mega Knight
Goblin Gang Skeleton Army Prince Fisherman
Goblin Gang Skeleton Army Prince Fisherman Mega Knight
Goblin Gang Skeleton Army Wizard The Log Fisherman Ram Rider Mega Knight
Goblin Gang Wizard Ram Rider
Skeleton Army Prince Mega Knight Goblin Gang Wizard The Log Ram Rider
Wizard Skeleton Army Mega Knight Goblin Gang Prince The Log
Skeleton Army Goblin Gang Prince Ram Rider Mega Knight
Skeleton Army Goblin Gang Prince The Log Fisherman Ram Rider Mega Knight
Wizard Mega Knight Goblin Gang Skeleton Army Prince Fisherman
Mega Knight Goblin Gang Wizard Skeleton Army Prince The Log Fisherman Ram Rider
Wizard The Log Fisherman Ram Rider Mega Knight
Prince Fisherman Ram Rider
Goblin Gang Wizard Skeleton Army Mega Knight Prince The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Prince Fisherman
Goblin Gang Wizard Prince The Log Fisherman Mega Knight
Goblin Gang Skeleton Army Mega Knight Prince The Log Fisherman Ram Rider
Goblin Gang Skeleton Army Prince Mega Knight The Log Fisherman Ram Rider
Goblin Gang Skeleton Army Prince Fisherman Ram Rider Mega Knight
Wizard Goblin Gang Ram Rider
Goblin Gang Skeleton Army Prince Ram Rider
Mega Knight Skeleton Army Prince Fisherman
Mega Knight Skeleton Army Prince The Log
Goblin Gang Skeleton Army
Mega Knight Prince
Skeleton Army Mega Knight Prince The Log
Skeleton Army Prince Mega Knight Goblin Gang Wizard Ram Rider
Wizard Skeleton Army Mega Knight
Goblin Gang Skeleton Army Prince The Log Fisherman
Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman Ram Rider
The Log
Prince The Log
Wizard The Log Mega Knight
Wizard Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Fisherman Ram Rider
Goblin Gang Prince Fisherman
Wizard Prince The Log Fisherman Ram Rider
Wizard
The Log Fisherman
Fisherman
Prince The Log Fisherman
Wizard The Log
Wizard The Log Mega Knight
Fisherman
Wizard Prince The Log Fisherman Mega Knight
Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log Fisherman
The Log
The Log Wizard Mega Knight
Fisherman
The Log Wizard Fisherman Ram Rider
Wizard Prince The Log Fisherman Ram Rider Mega Knight
The Log Fisherman
Wizard
Wizard
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Goblin Gang Skeleton Army Prince
Wizard Ram Rider
The Log
Goblin Gang Wizard Prince Mega Knight
The Log Wizard
Prince Mega Knight
Goblin Gang The Log
Prince The Log Mega Knight
Prince
Wizard Mega Knight

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