My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Ice Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Wizard Ice Wizard Royal Ghost Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Balloon P.E.K.K.A Ice Wizard Royal Ghost Lumberjack
Fireball
Wizard Balloon Ice Wizard Lumberjack
Poison
Wizard Balloon Ice Wizard
Lightning
Wizard Balloon Ice Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Royal Ghost Freeze Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Ice Wizard Royal Ghost Freeze

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Balloon P.E.K.K.A Royal Ghost Lumberjack
Tornado
Wizard P.E.K.K.A Freeze Balloon Ice Wizard
Freeze
Balloon Tornado
Balloon
Freeze Lumberjack Wizard Tornado Ice Wizard Royal Ghost
P.E.K.K.A
Tornado Wizard Ice Wizard Lumberjack
Ice Wizard
Tornado Balloon P.E.K.K.A Lumberjack
Royal Ghost
Wizard Balloon Lumberjack
Lumberjack
Balloon Wizard P.E.K.K.A Ice Wizard Royal Ghost

Defense Synergies 3 8

Wizard
Tornado Freeze P.E.K.K.A Ice Wizard Royal Ghost Lumberjack
Tornado
Wizard P.E.K.K.A Ice Wizard
Freeze
Wizard Lumberjack
Balloon
P.E.K.K.A
Tornado Wizard Ice Wizard
Ice Wizard
Tornado Wizard P.E.K.K.A Lumberjack
Royal Ghost
Wizard
Lumberjack
Wizard Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Lumberjack Ice Wizard
Tornado P.E.K.K.A Lumberjack Freeze Ice Wizard
P.E.K.K.A Lumberjack Ice Wizard
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Ice Wizard Royal Ghost Lumberjack
Tornado Wizard Freeze Ice Wizard
P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Royal Ghost Lumberjack
Ice Wizard Wizard Tornado Freeze Royal Ghost Lumberjack
Wizard Tornado Ice Wizard
P.E.K.K.A Lumberjack Wizard Freeze Ice Wizard
Wizard Tornado Freeze P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Wizard Tornado P.E.K.K.A Lumberjack
Wizard Tornado Ice Wizard Royal Ghost Lumberjack
Wizard Tornado Freeze Ice Wizard Royal Ghost Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Royal Ghost P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Royal Ghost
Wizard Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Tornado
P.E.K.K.A Lumberjack
Wizard Tornado Freeze Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado
P.E.K.K.A Wizard Lumberjack
Wizard
Tornado Freeze P.E.K.K.A Lumberjack
Wizard Freeze P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Tornado Ice Wizard Royal Ghost
Freeze
Wizard
Wizard Tornado Freeze Ice Wizard
Wizard Tornado
Wizard Tornado Freeze Ice Wizard
Wizard Tornado
Tornado Lumberjack
Wizard Tornado
Wizard Tornado
Freeze
Wizard
Wizard
Tornado Freeze
Wizard
Wizard Tornado
Wizard Tornado
Tornado
Tornado Freeze Wizard Ice Wizard
Wizard Tornado Ice Wizard Royal Ghost
Wizard Tornado
Tornado
Wizard Tornado Ice Wizard
Wizard Freeze
Wizard
Freeze
P.E.K.K.A
Wizard
Freeze
Wizard Tornado Ice Wizard
Freeze
Wizard Lumberjack
Wizard
Tornado
P.E.K.K.A
Tornado Freeze
Tornado
Tornado Freeze Royal Ghost
P.E.K.K.A
Wizard

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