My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Wizard Executioner Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Wizard Executioner P.E.K.K.A Electro Wizard Mother Witch Graveyard
Fireball
Wizard Executioner Electro Wizard Mother Witch
Poison
Wizard Executioner Electro Wizard Mother Witch Graveyard
Lightning
Wizard Executioner Electro Wizard Mother Witch
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Executioner P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Freeze Electro Wizard Mother Witch Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Freeze Electro Wizard Mother Witch

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado P.E.K.K.A
Tornado
Wizard Executioner P.E.K.K.A Freeze Graveyard
Freeze
Graveyard Tornado
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Wizard Executioner Mother Witch Graveyard
Electro Wizard
P.E.K.K.A Graveyard
Mother Witch
P.E.K.K.A
Graveyard
Freeze Electro Wizard Tornado P.E.K.K.A

Defense Synergies 3 7

Wizard
Tornado Freeze P.E.K.K.A Electro Wizard
Tornado
Wizard Executioner P.E.K.K.A Electro Wizard Mother Witch
Freeze
Wizard Electro Wizard
Executioner
Tornado
P.E.K.K.A
Tornado Wizard Electro Wizard
Electro Wizard
Wizard Tornado Freeze P.E.K.K.A
Mother Witch
Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard
Tornado P.E.K.K.A Freeze Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A
Tornado Freeze Executioner Electro Wizard Mother Witch
Tornado Electro Wizard Wizard Freeze Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Executioner Electro Wizard Mother Witch Wizard Tornado Freeze
Executioner Wizard Tornado Electro Wizard
P.E.K.K.A Wizard Freeze Electro Wizard
Wizard Executioner Tornado Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Freeze P.E.K.K.A Electro Wizard
Wizard Tornado Executioner P.E.K.K.A Electro Wizard
Wizard Tornado Executioner Electro Wizard
Wizard Tornado Freeze Executioner Electro Wizard Mother Witch
P.E.K.K.A Tornado Electro Wizard
Wizard Executioner P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Wizard Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Executioner
Wizard Executioner Mother Witch Tornado Freeze Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Wizard Executioner
Wizard Executioner
Electro Wizard Tornado Freeze Executioner P.E.K.K.A
Executioner Wizard Freeze P.E.K.K.A Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Executioner Electro Wizard
Freeze
Wizard Executioner
Wizard Executioner Mother Witch Tornado Freeze
Wizard Tornado Executioner
Wizard Tornado Freeze Executioner
Wizard Tornado
Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado Executioner
Executioner
Freeze
Wizard Executioner
Wizard Executioner
Tornado Freeze
Wizard Executioner Electro Wizard
Wizard Tornado Mother Witch
Wizard Tornado
Tornado
Tornado Freeze Mother Witch Wizard Executioner
Wizard Tornado Executioner Electro Wizard
Wizard Tornado
Tornado
Wizard Tornado Executioner Electro Wizard Mother Witch
Electro Wizard Wizard Freeze
Wizard
Freeze Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Freeze
Wizard Tornado Executioner Electro Wizard
Freeze
Wizard Executioner Electro Wizard
Wizard Executioner
Tornado
Executioner P.E.K.K.A
Tornado Freeze Electro Wizard
Tornado Executioner Electro Wizard
Tornado Freeze Executioner Electro Wizard

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