My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Wizard Witch Skeleton King
The Log
Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Wizard Witch P.E.K.K.A Skeleton King
Fireball
Wizard Witch Skeleton King
Poison
Wizard Witch Skeleton King
Lightning
Wizard Witch Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Void Freeze Skeleton King Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Void Freeze Skeleton King

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado P.E.K.K.A Mega Knight
Tornado
Wizard P.E.K.K.A Freeze Witch Mega Knight
Void
Freeze
Tornado
Witch
Tornado P.E.K.K.A Mega Knight Skeleton King
P.E.K.K.A
Tornado Wizard Witch
Mega Knight
Wizard Tornado Witch
Skeleton King
Witch

Defense Synergies 2 9

Wizard
Tornado Freeze P.E.K.K.A Mega Knight Skeleton King
Tornado
Wizard P.E.K.K.A Witch Mega Knight Skeleton King
Void
Freeze
Wizard Mega Knight
Witch
Tornado Mega Knight
P.E.K.K.A
Tornado Wizard
Mega Knight
Wizard Tornado Freeze Witch
Skeleton King
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
P.E.K.K.A Witch Mega Knight
Tornado Witch P.E.K.K.A Mega Knight Void Freeze
Witch P.E.K.K.A Mega Knight Skeleton King
Tornado P.E.K.K.A Mega Knight
Tornado Freeze Mega Knight
Tornado Wizard Void Freeze Witch
Void P.E.K.K.A Mega Knight
Witch P.E.K.K.A Tornado Skeleton King
Tornado Mega Knight
Witch Wizard Tornado Freeze Mega Knight Skeleton King
Wizard Tornado Witch
P.E.K.K.A Mega Knight Wizard Freeze Witch
Wizard Mega Knight Tornado Freeze Witch P.E.K.K.A Skeleton King
P.E.K.K.A Mega Knight Skeleton King
Tornado Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Tornado Witch P.E.K.K.A
Mega Knight Wizard Tornado Witch
Wizard Tornado Freeze Witch Mega Knight
P.E.K.K.A Tornado
Wizard Mega Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Witch P.E.K.K.A
Void Wizard Mega Knight
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Witch Mega Knight
Wizard Tornado Freeze Witch
P.E.K.K.A Void Witch
P.E.K.K.A Mega Knight
Void Freeze P.E.K.K.A Mega Knight Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Tornado Void
P.E.K.K.A Mega Knight Wizard Witch Skeleton King
Wizard Witch Mega Knight
Witch Tornado Freeze P.E.K.K.A Skeleton King
Mega Knight Wizard Freeze Witch P.E.K.K.A Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze
Void Tornado
Void
Void Freeze
Wizard Mega Knight
Wizard Tornado Freeze Witch
Wizard Tornado Witch
Wizard Tornado Freeze
Void Wizard Tornado
Tornado Void
Void Wizard Tornado
Void Wizard Tornado
Void
Void Freeze
Wizard Witch
Wizard Mega Knight
Tornado Freeze
Void Wizard Mega Knight
Wizard Tornado Void Witch Mega Knight
Void Mega Knight
Wizard Tornado Void
Void Tornado
Void
Tornado Freeze Wizard Witch Mega Knight
Witch
Void Wizard Tornado Witch
Void Wizard Tornado Witch Mega Knight
Void Tornado
Wizard Tornado Void Witch
Wizard Void Freeze Witch
Void
Void Wizard Mega Knight
Void Freeze
P.E.K.K.A Mega Knight
Wizard
Void Freeze Witch
Wizard Tornado Witch
Freeze
Void Wizard Mega Knight
Wizard Skeleton King
Void Tornado
P.E.K.K.A Mega Knight
Tornado Freeze Witch Skeleton King
Tornado Void Witch
Void Tornado Freeze Witch Mega Knight
P.E.K.K.A
Wizard Void Mega Knight
Void

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