My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Giant Skeleton Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Skeleton Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Electro Dragon
Zap
Goblin Giant
Barbarian Barrel
Heal Spirit Wizard Giant Skeleton Royal Ghost
The Log
Heal Spirit Giant Skeleton
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Electro Dragon Giant Skeleton Royal Ghost
Fireball
Wizard Electro Dragon
Poison
Wizard Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Tornado Royal Ghost Wizard Electro Dragon Giant Skeleton Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Tornado Royal Ghost Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard Electro Dragon Giant Skeleton Goblin Giant
Wizard
Tornado Heal Spirit Giant Skeleton Goblin Giant Royal Ghost
Tornado
Wizard Electro Dragon Giant Skeleton Goblin Giant
Electro Dragon
Heal Spirit Tornado Giant Skeleton Goblin Giant
Giant Skeleton
Heal Spirit Wizard Tornado Electro Dragon Lightning
Lightning
Giant Skeleton Goblin Giant
Goblin Giant
Heal Spirit Wizard Tornado Electro Dragon Lightning
Royal Ghost
Wizard

Defense Synergies 1 6

Heal Spirit
Wizard
Tornado Giant Skeleton Royal Ghost
Tornado
Wizard Electro Dragon Giant Skeleton Goblin Giant
Electro Dragon
Tornado Giant Skeleton
Giant Skeleton
Wizard Tornado Electro Dragon
Lightning
Goblin Giant
Tornado
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Dragon Goblin Giant
Electro Dragon
Tornado Electro Dragon Giant Skeleton Lightning
Electro Dragon
Lightning Tornado Giant Skeleton
Tornado Electro Dragon Royal Ghost
Tornado Lightning Wizard Electro Dragon
Lightning Electro Dragon Giant Skeleton Goblin Giant
Tornado
Tornado Giant Skeleton Royal Ghost
Wizard Tornado Electro Dragon Giant Skeleton Goblin Giant Royal Ghost
Wizard Tornado Electro Dragon
Wizard Electro Dragon Giant Skeleton Lightning
Wizard Tornado Electro Dragon Royal Ghost
Tornado Lightning
Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon Royal Ghost
Wizard Tornado Electro Dragon Giant Skeleton Royal Ghost
Tornado
Wizard Royal Ghost Electro Dragon Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Royal Ghost
Wizard Electro Dragon Lightning Royal Ghost
Giant Skeleton Electro Dragon Lightning Goblin Giant
Giant Skeleton Lightning Tornado Goblin Giant
Giant Skeleton Goblin Giant
Wizard Tornado Electro Dragon Goblin Giant
Giant Skeleton Lightning Goblin Giant
Giant Skeleton Goblin Giant
Electro Dragon Giant Skeleton Lightning Tornado
Goblin Giant
Electro Dragon Giant Skeleton
Lightning Tornado Giant Skeleton Goblin Giant
Giant Skeleton Lightning Wizard Goblin Giant
Wizard Electro Dragon
Electro Dragon Tornado Giant Skeleton Lightning Goblin Giant
Wizard Electro Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Giant Skeleton Royal Ghost
Tornado Electro Dragon Royal Ghost
Lightning Electro Dragon Giant Skeleton Goblin Giant
Lightning Giant Skeleton
Wizard
Wizard Tornado Electro Dragon Goblin Giant
Wizard Tornado
Wizard Tornado Electro Dragon Lightning
Wizard Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Wizard Tornado Electro Dragon
Lightning Wizard Tornado Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Wizard Electro Dragon
Lightning Wizard Electro Dragon
Lightning Tornado
Lightning
Lightning Wizard Electro Dragon
Lightning Wizard Tornado Electro Dragon
Lightning Giant Skeleton
Lightning Wizard Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Wizard Electro Dragon
Wizard Tornado Electro Dragon Lightning Royal Ghost
Lightning Wizard Tornado Electro Dragon
Lightning Tornado
Lightning Wizard Tornado Electro Dragon
Electro Dragon Lightning Wizard
Lightning
Lightning Wizard Electro Dragon
Lightning Electro Dragon
Giant Skeleton
Wizard Lightning
Lightning Electro Dragon
Lightning Wizard Tornado Electro Dragon
Lightning Wizard Electro Dragon
Wizard Electro Dragon Lightning
Lightning Tornado Giant Skeleton
Electro Dragon
Electro Dragon Tornado Giant Skeleton Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Giant Skeleton Goblin Giant Royal Ghost
Lightning Wizard Electro Dragon

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