My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Giant Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Giant Skeleton Inferno Dragon
Giant Snowball
Wall Breakers Goblin Curse Inferno Dragon
Zap
Wall Breakers Goblin Curse Inferno Dragon
Barbarian Barrel
Wizard Wall Breakers Goblin Curse Giant Skeleton
The Log
Wall Breakers Goblin Curse Giant Skeleton
Earthquake
Arrows
Wall Breakers Goblin Curse
Royal Delivery
Wizard Wall Breakers Giant Skeleton Inferno Dragon Mother Witch
Fireball
Wizard Wall Breakers Inferno Dragon Mother Witch
Poison
Wizard Goblin Curse Mother Witch
Lightning
Wizard Inferno Dragon Mother Witch
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Giant Skeleton Electro Giant Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Inferno Dragon Mother Witch Wizard Giant Skeleton Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Curse Inferno Dragon Mother Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton Mega Knight
Wall Breakers
Mega Knight
Goblin Curse
Giant Skeleton
Wizard Mother Witch
Electro Giant
Inferno Dragon Mother Witch
Inferno Dragon
Mega Knight Electro Giant
Mother Witch
Giant Skeleton Electro Giant Mega Knight
Mega Knight
Inferno Dragon Wizard Wall Breakers Mother Witch

Defense Synergies 0 6

Wizard
Giant Skeleton Mega Knight
Wall Breakers
Goblin Curse
Giant Skeleton
Wizard Mother Witch
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant Mega Knight
Mother Witch
Giant Skeleton Mega Knight
Mega Knight
Wizard Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Goblin Curse Mega Knight
Mega Knight Goblin Curse Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Curse Mega Knight
Giant Skeleton Mega Knight
Mother Witch Mega Knight
Inferno Dragon Wizard Goblin Curse
Giant Skeleton Electro Giant Mega Knight
Inferno Dragon Goblin Curse
Giant Skeleton Mega Knight
Goblin Curse Mother Witch Wizard Giant Skeleton Electro Giant Mega Knight
Inferno Dragon Wizard Goblin Curse
Mega Knight Wizard Goblin Curse Giant Skeleton
Wizard Mega Knight Goblin Curse
Inferno Dragon Goblin Curse Mega Knight
Goblin Curse Electro Giant Inferno Dragon Mega Knight
Wizard Mega Knight
Mega Knight Wizard
Wizard Goblin Curse Giant Skeleton Inferno Dragon Mother Witch Mega Knight
Goblin Curse Inferno Dragon
Wizard Mega Knight Goblin Curse Giant Skeleton Electro Giant Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Electro Giant
Wizard Inferno Dragon Mega Knight
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight
Giant Skeleton Goblin Curse Inferno Dragon Mega Knight
Wizard Electro Giant Mother Witch Goblin Curse
Giant Skeleton
Giant Skeleton Mega Knight Goblin Curse Inferno Dragon
Giant Skeleton Mega Knight Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Giant Skeleton
Mega Knight Giant Skeleton Electro Giant
Giant Skeleton Mega Knight Wizard Goblin Curse
Wizard Goblin Curse Electro Giant Mega Knight
Electro Giant Giant Skeleton Inferno Dragon
Mega Knight Wizard Goblin Curse Giant Skeleton Electro Giant Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Goblin Curse
Giant Skeleton
Giant Skeleton
Wizard Goblin Curse Mega Knight
Wizard Electro Giant Mother Witch Goblin Curse
Wizard
Wizard Goblin Curse
Wizard
Wizard
Wizard Goblin Curse
Wizard
Wizard Mega Knight
Wizard Mega Knight
Wizard Goblin Curse Electro Giant Mother Witch Mega Knight
Giant Skeleton Mega Knight
Wizard
Goblin Curse Electro Giant Mother Witch Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Goblin Curse
Wizard Goblin Curse Electro Giant Mother Witch
Wizard Electro Giant
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard Goblin Curse
Wizard Goblin Curse
Wizard Mega Knight
Wizard
Giant Skeleton Electro Giant
Mega Knight
Electro Giant Giant Skeleton
Giant Skeleton Electro Giant Mega Knight
Inferno Dragon
Wizard Mega Knight

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