My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Princess Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Princess Magic Archer Lumberjack Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Magic Archer Lumberjack Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Mighty Miner
Giant Snowball
Witch Princess Lumberjack Ram Rider Mighty Miner
Zap
Witch Princess Ram Rider Mighty Miner
Barbarian Barrel
Wizard Witch Executioner Princess Magic Archer Lumberjack
The Log
Witch Princess Lumberjack Ram Rider
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Wizard Witch Executioner Princess Magic Archer Lumberjack Ram Rider
Fireball
Wizard Witch Executioner Princess Magic Archer Lumberjack Ram Rider Mighty Miner
Poison
Wizard Witch Executioner Princess Magic Archer
Lightning
Wizard Witch Executioner Magic Archer Lumberjack Ram Rider Mighty Miner
Rocket
Wizard Witch Executioner Magic Archer Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Magic Archer Lumberjack Mighty Miner Wizard Witch Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Magic Archer Lumberjack Mighty Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Lumberjack Ram Rider
Witch
Lumberjack Ram Rider
Executioner
Princess
Magic Archer
Ram Rider Lumberjack
Lumberjack
Wizard Witch Magic Archer Ram Rider
Ram Rider
Magic Archer Wizard Witch Lumberjack
Mighty Miner

Defense Synergies 0 7

Wizard
Lumberjack Mighty Miner
Witch
Lumberjack
Executioner
Lumberjack
Princess
Magic Archer
Lumberjack Ram Rider
Lumberjack
Wizard Witch Executioner Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Magic Archer Ram Rider
Lumberjack Witch Executioner Ram Rider
Witch Lumberjack Ram Rider Executioner
Witch Lumberjack Ram Rider
Princess Lumberjack
Executioner Magic Archer Lumberjack
Ram Rider Wizard Witch Executioner Princess Magic Archer
Magic Archer Ram Rider
Witch Mighty Miner Princess Lumberjack
Lumberjack
Witch Executioner Wizard Princess Magic Archer Lumberjack Ram Rider
Executioner Wizard Witch Princess Magic Archer Ram Rider
Lumberjack Wizard Witch Ram Rider
Wizard Executioner Witch Princess Magic Archer Lumberjack
Lumberjack Ram Rider
Lumberjack Ram Rider
Wizard Witch Executioner Lumberjack
Wizard Witch Executioner Magic Archer Lumberjack Ram Rider
Wizard Witch Executioner Princess Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Wizard Witch Executioner Lumberjack
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Wizard Executioner Magic Archer Lumberjack
Lumberjack Witch Ram Rider
Lumberjack Ram Rider
Witch Executioner Lumberjack Ram Rider Mighty Miner
Wizard Executioner Witch Princess Magic Archer Ram Rider
Witch Lumberjack Ram Rider
Mighty Miner Lumberjack
Witch Magic Archer
Witch
Witch Lumberjack
Wizard Witch Executioner Lumberjack Ram Rider
Wizard Witch Executioner Princess Magic Archer
Witch Executioner Magic Archer Lumberjack Mighty Miner
Executioner Wizard Witch Princess Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Executioner Princess Magic Archer Ram Rider
Magic Archer
Wizard Executioner Magic Archer
Wizard Executioner Witch Princess Magic Archer Ram Rider
Wizard Witch Executioner Princess Magic Archer
Wizard Executioner Princess Magic Archer Ram Rider
Wizard Ram Rider
Lumberjack
Wizard Princess Magic Archer Ram Rider
Wizard Executioner Princess Magic Archer
Executioner Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Wizard Witch Executioner Princess Magic Archer
Magic Archer Wizard Executioner Princess
Wizard Executioner Princess Magic Archer
Wizard Witch Princess Magic Archer
Magic Archer
Wizard Princess
Wizard Witch Executioner Princess Magic Archer
Witch
Wizard Witch Executioner Princess Magic Archer Ram Rider
Wizard Witch Princess Magic Archer Ram Rider
Magic Archer
Wizard Witch Executioner Princess Magic Archer
Wizard Witch
Wizard Magic Archer
Princess Magic Archer
Mighty Miner
Wizard Princess Magic Archer
Witch Princess Magic Archer
Wizard Witch Executioner Princess Magic Archer Ram Rider
Wizard Executioner Princess Magic Archer Lumberjack
Wizard Executioner Princess Magic Archer
Executioner
Witch Princess Magic Archer
Witch Executioner Princess Magic Archer
Witch Executioner Princess Magic Archer
Wizard

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