My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard X-Bow P.E.K.K.A Electro Wizard Mother Witch Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Skeleton King
Giant Snowball
Ram Rider Skeleton King
Zap
X-Bow Ram Rider Skeleton King
Barbarian Barrel
Wizard X-Bow Electro Wizard Skeleton King
The Log
X-Bow Ram Rider Skeleton King
Earthquake
X-Bow Skeleton King
Arrows
Skeleton King
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Mother Witch Ram Rider Skeleton King
Fireball
Wizard X-Bow Electro Wizard Mother Witch Ram Rider Skeleton King
Poison
Wizard X-Bow Electro Wizard Mother Witch Skeleton King
Lightning
Wizard X-Bow Electro Wizard Mother Witch Ram Rider Skeleton King
Rocket
Wizard X-Bow Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Mother Witch Skeleton King Wizard Ram Rider X-Bow P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Electro Wizard Mother Witch Skeleton King Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Ram Rider Mega Knight
X-Bow
P.E.K.K.A
Electro Wizard Wizard Mother Witch Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider Mega Knight
Mother Witch
P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Wizard P.E.K.K.A Electro Wizard Mother Witch Mega Knight
Mega Knight
Wizard Electro Wizard Mother Witch Ram Rider
Skeleton King

Defense Synergies 0 10

Wizard
P.E.K.K.A Electro Wizard Mega Knight Skeleton King
X-Bow
Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Wizard X-Bow P.E.K.K.A Ram Rider Mega Knight
Mother Witch
Mega Knight Skeleton King
Ram Rider
Electro Wizard
Mega Knight
Wizard Electro Wizard Mother Witch
Skeleton King
Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow Electro Wizard Ram Rider
P.E.K.K.A X-Bow Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider Mega Knight Skeleton King
X-Bow P.E.K.K.A Mega Knight
X-Bow Electro Wizard Mother Witch Mega Knight
Electro Wizard Ram Rider Wizard X-Bow
X-Bow P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A X-Bow Skeleton King
Electro Wizard Mega Knight
Electro Wizard Mother Witch Wizard X-Bow Ram Rider Mega Knight Skeleton King
Wizard Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Wizard X-Bow Electro Wizard Ram Rider
Wizard Mega Knight X-Bow P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A X-Bow Electro Wizard Ram Rider Mega Knight Skeleton King
X-Bow P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight X-Bow P.E.K.K.A Electro Wizard
Mega Knight Wizard X-Bow Electro Wizard Ram Rider
Wizard Electro Wizard Mother Witch Ram Rider Mega Knight
P.E.K.K.A Electro Wizard Ram Rider
Wizard Mega Knight P.E.K.K.A Electro Wizard Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight X-Bow P.E.K.K.A Electro Wizard
Electro Wizard Wizard X-Bow Mega Knight
P.E.K.K.A Mega Knight Electro Wizard Ram Rider
P.E.K.K.A Mega Knight X-Bow Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Mega Knight
Wizard Mother Witch Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight X-Bow
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Wizard Ram Rider Skeleton King
Wizard Mega Knight
Electro Wizard X-Bow P.E.K.K.A Skeleton King
Mega Knight Wizard P.E.K.K.A Electro Wizard Mother Witch Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
X-Bow Electro Wizard Ram Rider
X-Bow
Wizard Mega Knight
Wizard Mother Witch Ram Rider
Wizard
X-Bow Wizard Ram Rider
Wizard X-Bow Ram Rider
X-Bow Electro Wizard
Wizard X-Bow Electro Wizard Ram Rider
Wizard
X-Bow
X-Bow
X-Bow Wizard
Wizard X-Bow Mega Knight
Wizard X-Bow Electro Wizard Mega Knight
Wizard X-Bow Mother Witch Mega Knight
X-Bow Mega Knight
Wizard
X-Bow
X-Bow
Mother Witch Wizard Mega Knight
X-Bow Wizard Electro Wizard Ram Rider
Wizard X-Bow Ram Rider Mega Knight
X-Bow
Wizard X-Bow Electro Wizard Mother Witch
Electro Wizard Wizard
Wizard X-Bow Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Electro Wizard X-Bow
Wizard Electro Wizard Ram Rider
Wizard Electro Wizard Mega Knight
Wizard Skeleton King
P.E.K.K.A Mega Knight
Electro Wizard Skeleton King
Electro Wizard
X-Bow Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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