My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Goblin Demolisher X-Bow Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse
Giant Snowball
Goblin Curse
Zap
Firecracker Goblin Curse X-Bow
Barbarian Barrel
Firecracker Goblin Curse X-Bow
The Log
Firecracker Suspicious Bush Goblin Demolisher Goblin Curse X-Bow
Earthquake
Firecracker X-Bow
Arrows
Firecracker Suspicious Bush Goblin Curse
Royal Delivery
Firecracker Goblin Demolisher
Fireball
Firecracker Suspicious Bush X-Bow
Poison
Firecracker Suspicious Bush Goblin Curse X-Bow
Lightning
X-Bow Goblinstein
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Goblin Curse Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Firecracker Goblin Demolisher Goblin Machine Goblinstein X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Goblin Curse Firecracker Goblin Demolisher

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
X-Bow Mega Knight
Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Suspicious Bush Goblin Curse Goblin Machine
Goblin Curse
Goblin Machine Goblin Demolisher
X-Bow
Firecracker
Goblin Machine
Goblin Curse Goblin Demolisher
Mega Knight
Firecracker
Goblinstein

Defense Synergies 0 4

Firecracker
X-Bow Mega Knight
Suspicious Bush
Goblin Demolisher
Goblin Machine
Goblin Curse
Goblin Machine
X-Bow
Firecracker
Goblin Machine
Goblin Demolisher Goblin Curse
Mega Knight
Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher X-Bow
Firecracker Goblin Curse X-Bow Mega Knight
Mega Knight Goblin Curse
Firecracker Goblin Curse Mega Knight
Firecracker Goblin Demolisher X-Bow Mega Knight
Firecracker Goblin Demolisher X-Bow Mega Knight
Firecracker Goblin Curse X-Bow
X-Bow Mega Knight
Goblin Curse X-Bow
Firecracker Mega Knight
Goblin Curse Firecracker Goblin Demolisher X-Bow Mega Knight
Firecracker Goblin Curse
Mega Knight Goblin Curse X-Bow
Mega Knight Firecracker Goblin Demolisher Goblin Curse X-Bow
Goblin Curse X-Bow Mega Knight
Goblin Curse X-Bow Mega Knight
Mega Knight Firecracker X-Bow
Mega Knight Firecracker Goblin Demolisher X-Bow
Firecracker Goblin Demolisher Goblin Curse Mega Knight
Goblin Curse
Goblin Demolisher Mega Knight Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight X-Bow
Firecracker X-Bow Mega Knight
Mega Knight
Mega Knight X-Bow
Goblin Curse Mega Knight
Firecracker Goblin Demolisher Goblin Curse
Mega Knight Goblin Curse
Mega Knight Firecracker X-Bow
Goblin Curse
Mega Knight
Mega Knight
Mega Knight Goblin Curse
Firecracker Goblin Demolisher Goblin Curse Mega Knight
Firecracker X-Bow
Mega Knight Firecracker Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow
Firecracker Goblin Curse X-Bow
X-Bow
Firecracker
Firecracker Goblin Demolisher Goblin Curse Mega Knight
Firecracker Goblin Curse Goblin Machine
Firecracker Goblin Demolisher
X-Bow Firecracker Goblin Demolisher Goblin Curse
Firecracker X-Bow
X-Bow
Firecracker X-Bow Goblin Machine
Firecracker Goblin Curse
Firecracker
Firecracker X-Bow
Firecracker X-Bow
X-Bow Firecracker Goblin Demolisher
Firecracker Goblin Demolisher X-Bow Mega Knight
Firecracker Goblin Demolisher X-Bow Goblin Machine Mega Knight
Firecracker Goblin Demolisher Goblin Curse X-Bow Goblin Machine Mega Knight
X-Bow Mega Knight
X-Bow
X-Bow
Firecracker Goblin Demolisher Goblin Curse Goblin Machine Mega Knight
Firecracker X-Bow
X-Bow Mega Knight
Firecracker Goblin Curse X-Bow
Firecracker Goblin Curse X-Bow
Firecracker
X-Bow Mega Knight
Firecracker
Mega Knight
Firecracker Goblin Curse
X-Bow
Firecracker Goblin Curse
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker X-Bow Mega Knight
Firecracker Mega Knight

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