My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow P.E.K.K.A Princess Electro Wizard Inferno Dragon Sparky Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Princess Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky Mighty Miner
Giant Snowball
Princess Inferno Dragon Mighty Miner
Zap
X-Bow Princess Inferno Dragon Sparky Mighty Miner
Barbarian Barrel
X-Bow Princess Electro Wizard Sparky
The Log
X-Bow Princess Sparky
Earthquake
X-Bow
Arrows
Princess
Royal Delivery
P.E.K.K.A Princess Electro Wizard Inferno Dragon Sparky
Fireball
X-Bow Princess Electro Wizard Inferno Dragon Sparky Mighty Miner
Poison
X-Bow Princess Electro Wizard Sparky
Lightning
X-Bow Electro Wizard Inferno Dragon Sparky Mighty Miner
Rocket
X-Bow Inferno Dragon Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Inferno Dragon Sparky Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Electro Wizard Inferno Dragon Mighty Miner X-Bow Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Electro Wizard Inferno Dragon Mighty Miner

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

X-Bow
P.E.K.K.A
Electro Wizard Princess
Princess
P.E.K.K.A Sparky Mega Knight
Electro Wizard
P.E.K.K.A Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Princess Electro Wizard
Mega Knight
Inferno Dragon Princess Electro Wizard
Mighty Miner

Defense Synergies 0 7

X-Bow
Electro Wizard
P.E.K.K.A
Princess Electro Wizard
Princess
P.E.K.K.A Mega Knight
Electro Wizard
X-Bow P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Sparky
Mega Knight
Princess Electro Wizard Inferno Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky X-Bow Electro Wizard Mega Knight
P.E.K.K.A Sparky Mega Knight Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Sparky Electro Wizard Mega Knight
X-Bow P.E.K.K.A Princess Sparky Mega Knight
X-Bow Electro Wizard Mega Knight
Electro Wizard Inferno Dragon X-Bow Princess
X-Bow P.E.K.K.A Electro Wizard Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky Mighty Miner X-Bow Princess
Electro Wizard Sparky Mega Knight
Electro Wizard X-Bow Princess Mega Knight
Inferno Dragon Princess Electro Wizard
P.E.K.K.A Sparky Mega Knight X-Bow Electro Wizard
Sparky Mega Knight X-Bow P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Inferno Dragon Sparky X-Bow Electro Wizard Mega Knight
X-Bow P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight X-Bow P.E.K.K.A Electro Wizard
Mega Knight X-Bow Electro Wizard
Princess Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Mega Knight P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight X-Bow P.E.K.K.A Electro Wizard Sparky
Electro Wizard X-Bow Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Electro Wizard Sparky
P.E.K.K.A Mega Knight X-Bow Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky Mega Knight Mighty Miner
Princess Electro Wizard
P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Mega Knight Mighty Miner Inferno Dragon Sparky
P.E.K.K.A Electro Wizard Mega Knight X-Bow Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Mega Knight Sparky
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Sparky
Princess Sparky Mega Knight
Electro Wizard Sparky X-Bow P.E.K.K.A Inferno Dragon Mighty Miner
Mega Knight P.E.K.K.A Princess Electro Wizard Inferno Dragon Sparky Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess X-Bow Sparky
X-Bow Princess Electro Wizard
X-Bow Sparky
Sparky
Sparky Mega Knight
Princess
Princess Sparky
X-Bow Princess
X-Bow
X-Bow Electro Wizard Sparky
X-Bow Princess Electro Wizard Sparky
Princess
Princess Sparky
X-Bow Princess
Princess X-Bow Sparky
X-Bow Princess Sparky
X-Bow Princess Sparky Mega Knight
Sparky
Sparky
X-Bow Princess Electro Wizard Sparky Mega Knight
X-Bow Princess Mega Knight
X-Bow Sparky Mega Knight
Princess
X-Bow Sparky
X-Bow
Princess Sparky Mega Knight
Inferno Dragon
X-Bow Princess Electro Wizard Sparky
X-Bow Princess Sparky Mega Knight
X-Bow Sparky
X-Bow Princess Electro Wizard Sparky
Electro Wizard
Sparky
X-Bow Sparky Mega Knight
Princess Electro Wizard Sparky
P.E.K.K.A Mighty Miner Sparky Mega Knight
Princess Sparky
Electro Wizard X-Bow Princess
Princess Electro Wizard
Princess Electro Wizard Sparky Mega Knight
Princess
Sparky
P.E.K.K.A Sparky Mega Knight
Princess Electro Wizard Sparky
Princess Electro Wizard
X-Bow Princess Electro Wizard Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky
Sparky Mega Knight

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