My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Skeleton Army
Giant Snowball
Archers Barbarians Royal Hogs Skeleton Army
Zap
Archers Inferno Tower Royal Hogs Skeleton Army
Barbarian Barrel
Archers Barbarians Inferno Tower Wizard Royal Hogs Skeleton Army
The Log
Archers Barbarians Royal Hogs Skeleton Army
Earthquake
Archers Barbarians Inferno Tower Royal Hogs Skeleton Army
Arrows
Archers Royal Hogs Skeleton Army
Royal Delivery
Archers Barbarians Wizard Royal Hogs Skeleton Army
Fireball
Archers Barbarians Inferno Tower Wizard Royal Hogs Skeleton Army
Poison
Archers Barbarians Inferno Tower Wizard Royal Hogs Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Skeleton Army Barbarians Inferno Tower Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Royal Hogs
Archers
Zap Arrows Royal Hogs
Arrows
Zap Royal Hogs Archers
Barbarians
Inferno Tower
Wizard
Royal Hogs
Royal Hogs
Arrows Zap Archers Wizard
Skeleton Army

Defense Synergies 1 11

Zap
Archers Arrows Barbarians Inferno Tower Skeleton Army
Archers
Zap Inferno Tower Skeleton Army
Arrows
Zap Barbarians Inferno Tower
Barbarians
Zap Arrows Skeleton Army
Inferno Tower
Skeleton Army Zap Archers Arrows
Wizard
Skeleton Army
Royal Hogs
Skeleton Army
Inferno Tower Zap Archers Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Barbarians Inferno Tower Skeleton Army Zap
Barbarians Inferno Tower Skeleton Army Archers
Barbarians Inferno Tower Skeleton Army
Arrows Barbarians Skeleton Army
Arrows Skeleton Army Zap Archers
Inferno Tower Zap Archers Arrows Wizard
Zap Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Skeleton Army
Skeleton Army Archers Barbarians Inferno Tower
Archers Barbarians Skeleton Army Zap Arrows Wizard
Arrows Inferno Tower Zap Archers Wizard
Barbarians Inferno Tower Skeleton Army Zap Wizard
Wizard Skeleton Army Zap Arrows Barbarians
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army Zap
Barbarians Wizard Arrows Inferno Tower Skeleton Army
Arrows Zap Archers Barbarians Wizard Skeleton Army
Zap Arrows Wizard Archers Barbarians
Barbarians Inferno Tower
Wizard Skeleton Army Archers Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Archers Inferno Tower
Zap Archers Arrows Wizard
Barbarians Skeleton Army Zap Inferno Tower
Skeleton Army Zap Barbarians Inferno Tower
Barbarians Inferno Tower Skeleton Army
Arrows Wizard Zap Archers
Skeleton Army Archers Barbarians Inferno Tower
Inferno Tower Barbarians Skeleton Army
Zap Barbarians Inferno Tower Skeleton Army
Inferno Tower Barbarians Skeleton Army
Barbarians Inferno Tower
Skeleton Army Zap Arrows Barbarians
Barbarians Skeleton Army Inferno Tower Wizard
Wizard Archers Barbarians Skeleton Army
Barbarians Inferno Tower Skeleton Army Zap Archers
Arrows Zap Archers Barbarians Inferno Tower Wizard
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Wizard Zap Arrows
Arrows Wizard Zap
Archers Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Archers Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Archers Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows Barbarians
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Archers Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Archers Barbarians Skeleton Army
Zap Archers Arrows Wizard
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows
Zap
Zap
Zap
Wizard

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