My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Barbarians
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker Tesla Barbarians Elite Barbarians
The Log
Archers Firecracker Barbarians Elite Barbarians
Earthquake
Archers Firecracker Tesla Barbarians
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Barbarians Elite Barbarians
Fireball
Archers Firecracker Tesla Barbarians Elite Barbarians
Poison
Archers Firecracker Barbarians
Lightning
Tesla Elite Barbarians
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Firecracker Tesla Barbarians Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Firecracker

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Archers
Archers
Zap Arrows Elite Barbarians
Arrows
Zap Elite Barbarians Archers
Firecracker
Zap Elite Barbarians
Tesla
Barbarians
Elite Barbarians
Zap Arrows Archers Firecracker
Electro Giant

Defense Synergies 0 11

Zap
Archers Arrows Firecracker Tesla Barbarians Elite Barbarians
Archers
Zap Firecracker Tesla
Arrows
Zap Tesla Barbarians
Firecracker
Zap Archers Tesla
Tesla
Zap Archers Arrows Firecracker
Barbarians
Zap Arrows
Elite Barbarians
Zap
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Barbarians Elite Barbarians Zap Firecracker Tesla
Tesla Barbarians Archers Elite Barbarians
Tesla Barbarians Elite Barbarians Firecracker
Arrows Firecracker Barbarians Elite Barbarians
Arrows Zap Archers Firecracker Tesla
Tesla Zap Archers Arrows Firecracker
Zap Arrows Tesla Barbarians Electro Giant
Tesla Barbarians Elite Barbarians
Elite Barbarians Archers Firecracker Tesla Barbarians
Archers Barbarians Zap Arrows Firecracker Tesla Electro Giant
Arrows Tesla Zap Archers Firecracker
Tesla Barbarians Zap Elite Barbarians
Zap Arrows Firecracker Tesla Barbarians
Barbarians Elite Barbarians Tesla
Barbarians Zap Tesla Elite Barbarians Electro Giant
Tesla Barbarians Arrows Firecracker Elite Barbarians
Arrows Tesla Zap Archers Firecracker Barbarians Elite Barbarians
Zap Arrows Archers Firecracker Tesla Barbarians
Barbarians Tesla Elite Barbarians
Archers Arrows Firecracker Tesla Barbarians Elite Barbarians Electro Giant
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Tesla Elite Barbarians Electro Giant
Zap Archers Arrows Firecracker Tesla Elite Barbarians
Barbarians Zap Elite Barbarians
Zap Tesla Barbarians Elite Barbarians
Barbarians Tesla Elite Barbarians
Arrows Firecracker Electro Giant Zap Archers Tesla
Archers Tesla Barbarians Elite Barbarians
Tesla Barbarians Elite Barbarians
Zap Firecracker Barbarians Elite Barbarians
Tesla Barbarians
Tesla Barbarians Elite Barbarians
Zap Arrows Barbarians Elite Barbarians Electro Giant
Barbarians Elite Barbarians Tesla
Archers Firecracker Tesla Barbarians Electro Giant
Tesla Barbarians Elite Barbarians Electro Giant Zap Archers Firecracker
Arrows Zap Archers Firecracker Tesla Barbarians Elite Barbarians Electro Giant
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Barbarians
Zap Arrows Firecracker
Arrows Firecracker Electro Giant Zap
Archers Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Elite Barbarians
Firecracker Zap Arrows
Zap Archers Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Archers Arrows Firecracker
Zap Arrows Firecracker Electro Giant
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker Electro Giant
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Elite Barbarians Zap Archers Arrows Firecracker Electro Giant
Zap Firecracker Electro Giant
Elite Barbarians
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Archers Barbarians
Zap Archers Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows Electro Giant
Firecracker Elite Barbarians
Zap Electro Giant Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Electro Giant
Firecracker

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