My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Prince Inferno Dragon
Giant Snowball
Archers Goblin Gang Royal Recruits Inferno Dragon
Zap
Archers Goblin Gang Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Royal Recruits
The Log
Archers Goblin Gang Royal Recruits Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Royal Recruits
Royal Delivery
Archers Goblin Gang Royal Recruits Prince Inferno Dragon
Fireball
Archers Goblin Gang Inferno Dragon
Poison
Archers Goblin Gang Royal Recruits
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Inferno Dragon Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Goblin Giant Archers Royal Recruits
Archers
Zap Arrows Royal Recruits Prince Goblin Giant Inferno Dragon
Arrows
Zap Archers Prince Goblin Giant
Goblin Gang
Royal Recruits Prince Goblin Giant
Royal Recruits
Zap Archers Goblin Gang
Prince
Zap Archers Arrows Goblin Gang
Goblin Giant
Zap Archers Arrows Goblin Gang
Inferno Dragon
Archers

Defense Synergies 1 12

Zap
Goblin Giant Archers Arrows Goblin Gang Prince Inferno Dragon
Archers
Zap Goblin Gang Royal Recruits Goblin Giant
Arrows
Zap Prince
Goblin Gang
Zap Archers Royal Recruits Prince Inferno Dragon
Royal Recruits
Archers Goblin Gang
Prince
Zap Arrows Goblin Gang
Goblin Giant
Zap Archers
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Goblin Giant
Inferno Dragon Zap Goblin Gang Royal Recruits Prince
Goblin Gang Prince Archers Royal Recruits Inferno Dragon
Royal Recruits Prince Inferno Dragon Goblin Gang
Arrows Royal Recruits Prince
Arrows Goblin Gang Zap Archers
Inferno Dragon Zap Archers Arrows Goblin Gang
Zap Arrows Royal Recruits Goblin Giant
Inferno Dragon Goblin Gang Royal Recruits Prince
Goblin Gang Archers Royal Recruits Prince
Archers Goblin Gang Zap Arrows Royal Recruits Goblin Giant
Arrows Inferno Dragon Zap Archers Goblin Gang
Royal Recruits Prince Zap Goblin Gang
Zap Arrows Goblin Gang Royal Recruits Prince
Royal Recruits Inferno Dragon Goblin Gang Prince
Zap Goblin Gang Royal Recruits Prince Inferno Dragon
Arrows Goblin Gang Royal Recruits Prince
Arrows Zap Archers Goblin Gang Royal Recruits Prince
Zap Arrows Archers Royal Recruits Inferno Dragon
Royal Recruits Prince Inferno Dragon
Goblin Gang Royal Recruits Archers Arrows Prince Goblin Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap Archers Prince
Zap Archers Arrows Goblin Gang Prince Inferno Dragon
Goblin Gang Royal Recruits Zap Prince Goblin Giant
Goblin Gang Royal Recruits Prince Zap Goblin Giant
Royal Recruits Goblin Gang Prince Goblin Giant Inferno Dragon
Arrows Zap Archers Goblin Gang Goblin Giant
Goblin Gang Royal Recruits Prince Archers Goblin Giant
Royal Recruits Prince Goblin Giant Inferno Dragon
Zap Royal Recruits Prince Inferno Dragon
Royal Recruits Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon Royal Recruits Prince
Royal Recruits Zap Arrows Prince Goblin Giant
Royal Recruits Prince Goblin Gang Goblin Giant
Royal Recruits Archers
Goblin Gang Royal Recruits Zap Archers Prince Goblin Giant Inferno Dragon
Arrows Zap Archers Royal Recruits Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap
Arrows Goblin Giant
Arrows Royal Recruits Prince
Zap Arrows
Arrows Zap Goblin Giant
Archers Arrows
Arrows Zap
Arrows Zap
Goblin Gang Prince
Zap Arrows Royal Recruits Prince
Zap Archers Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows Royal Recruits
Arrows
Zap Archers Arrows Prince
Zap Arrows
Prince
Arrows
Prince
Zap Arrows Royal Recruits
Zap Arrows
Inferno Dragon
Arrows Zap
Zap Arrows Prince
Zap Arrows
Zap Archers Arrows
Zap
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Archers Goblin Gang Royal Recruits Prince
Zap Archers Arrows
Arrows
Goblin Gang Prince
Arrows Zap
Zap Arrows
Royal Recruits Prince
Zap Goblin Gang Royal Recruits
Zap
Zap Royal Recruits Prince Goblin Giant
Prince Inferno Dragon

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