My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Cannon Hog Rider
Zap
Archers Minions Cannon
Barbarian Barrel
Archers Knight Cannon Elite Barbarians
The Log
Archers Cannon Elite Barbarians Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Elite Barbarians Hog Rider
Fireball
Archers Minions Cannon Elite Barbarians Hog Rider
Poison
Archers Minions Cannon
Lightning
Knight Cannon Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Minions Cannon Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Archers Knight Minions
Archers
Knight Zap Arrows Elite Barbarians Hog Rider
Arrows
Zap Elite Barbarians Hog Rider Archers Knight
Knight
Archers Minions Hog Rider Zap Arrows Elite Barbarians
Minions
Knight Hog Rider Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Arrows Archers Knight Minions Hog Rider
Hog Rider
Zap Arrows Knight Minions Archers Elite Barbarians

Defense Synergies 4 10

Zap
Cannon Archers Arrows Knight Minions Elite Barbarians
Archers
Knight Zap Minions Cannon
Arrows
Zap Knight Cannon
Knight
Archers Minions Cannon Zap Arrows
Minions
Knight Zap Archers Cannon
Cannon
Zap Knight Archers Arrows Minions
Elite Barbarians
Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon
Elite Barbarians Zap Knight Minions Cannon
Cannon Archers Knight Minions Elite Barbarians
Cannon Elite Barbarians Knight Minions
Arrows Elite Barbarians
Arrows Zap Archers Minions Cannon
Minions Zap Archers Arrows Cannon
Zap Arrows Cannon
Cannon Minions Elite Barbarians
Knight Elite Barbarians Archers Cannon
Archers Minions Zap Arrows Knight Cannon
Arrows Minions Zap Archers
Cannon Zap Knight Minions Elite Barbarians
Zap Arrows Minions Cannon
Elite Barbarians Knight Cannon
Zap Cannon Elite Barbarians
Arrows Knight Minions Cannon Elite Barbarians
Arrows Cannon Zap Archers Knight Minions Elite Barbarians
Zap Arrows Archers Knight Minions Cannon
Cannon Elite Barbarians
Archers Arrows Knight Minions Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians
Zap Archers Arrows Knight Elite Barbarians
Zap Knight Minions Elite Barbarians
Zap Knight Elite Barbarians
Knight Cannon Elite Barbarians
Arrows Zap Archers Minions
Archers Knight Minions Elite Barbarians
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians
Cannon
Knight Minions Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Knight Cannon
Archers Cannon
Elite Barbarians Zap Archers Knight Minions
Arrows Minions Zap Archers Cannon Elite Barbarians
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Minions
Archers Arrows
Arrows Zap
Arrows Zap
Minions Elite Barbarians
Zap Arrows Knight
Zap Archers Arrows
Knight Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Minions
Zap Archers Arrows
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Archers Arrows
Zap Minions
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Archers Minions
Zap Archers Arrows
Arrows
Knight
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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