My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Musketeer
Zap
Archers
Barbarian Barrel
Archers Knight Musketeer Valkyrie Bomb Tower
The Log
Archers Musketeer
Earthquake
Archers Bomb Tower
Arrows
Archers
Royal Delivery
Archers Knight Musketeer Valkyrie
Fireball
Archers Musketeer Bomb Tower
Poison
Archers Musketeer Bomb Tower
Lightning
Knight Musketeer Valkyrie Bomb Tower
Rocket
Musketeer Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Musketeer Valkyrie Bomb Tower Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Archers Knight Musketeer Valkyrie
Archers
Knight Valkyrie Zap Arrows Giant
Arrows
Zap Giant Archers Knight
Knight
Archers Musketeer Zap Arrows
Musketeer
Knight Valkyrie Giant Zap
Valkyrie
Archers Musketeer Zap Giant
Bomb Tower
Giant
Zap Arrows Musketeer Archers Valkyrie

Defense Synergies 6 11

Zap
Bomb Tower Archers Arrows Knight Musketeer Valkyrie
Archers
Knight Valkyrie Zap Bomb Tower
Arrows
Zap Knight Valkyrie Bomb Tower
Knight
Archers Musketeer Bomb Tower Zap Arrows
Musketeer
Knight Valkyrie Zap Bomb Tower
Valkyrie
Archers Musketeer Zap Arrows Bomb Tower
Bomb Tower
Zap Knight Archers Arrows Musketeer Valkyrie
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie
Bomb Tower Zap Knight Musketeer Valkyrie
Bomb Tower Archers Knight Musketeer Valkyrie
Bomb Tower Knight Musketeer Valkyrie
Arrows Valkyrie Bomb Tower
Arrows Zap Archers Musketeer Valkyrie Bomb Tower
Musketeer Zap Archers Arrows Bomb Tower
Zap Arrows Musketeer Valkyrie Bomb Tower
Musketeer Bomb Tower
Knight Archers Musketeer Valkyrie
Archers Valkyrie Zap Arrows Knight Musketeer Bomb Tower
Arrows Musketeer Zap Archers
Bomb Tower Zap Knight Musketeer Valkyrie
Valkyrie Bomb Tower Zap Arrows
Knight Bomb Tower
Bomb Tower Zap
Bomb Tower Arrows Knight Musketeer Valkyrie
Arrows Valkyrie Bomb Tower Zap Archers Knight Musketeer
Zap Arrows Valkyrie Bomb Tower Archers Knight Musketeer
Musketeer Bomb Tower
Valkyrie Archers Arrows Knight Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers
Zap Archers Arrows Knight Musketeer Valkyrie Bomb Tower
Zap Knight Musketeer Valkyrie Bomb Tower
Valkyrie Zap Knight Musketeer
Knight Musketeer Valkyrie
Arrows Zap Archers Musketeer Bomb Tower
Archers Knight Musketeer Valkyrie Bomb Tower
Knight Valkyrie Bomb Tower
Zap Knight Valkyrie Bomb Tower
Musketeer
Knight Musketeer Valkyrie Bomb Tower
Zap Arrows Valkyrie
Knight Valkyrie Bomb Tower
Archers Musketeer Valkyrie Bomb Tower
Zap Archers Knight Musketeer Valkyrie Bomb Tower
Arrows Valkyrie Zap Archers Musketeer Bomb Tower
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Musketeer
Archers Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer
Zap Arrows Knight Musketeer Valkyrie
Zap Archers Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Archers Arrows Musketeer
Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Archers Musketeer
Zap Archers Arrows Musketeer
Arrows
Knight Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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