My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Giant Skeleton
Giant Snowball
Archers Clone Witch
Zap
Archers Clone Witch
Barbarian Barrel
Archers Valkyrie Clone Witch Giant Skeleton
The Log
Archers Mini P.E.K.K.A Clone Witch Giant Skeleton
Earthquake
Archers Clone Witch
Arrows
Archers Clone Witch
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Clone Witch Giant Skeleton
Fireball
Archers Clone Witch
Poison
Archers Clone Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Clone Mini P.E.K.K.A Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Clone

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Archers
Valkyrie Zap Arrows Mini P.E.K.K.A Giant Skeleton
Arrows
Zap Archers Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Archers Arrows Valkyrie Giant Skeleton
Valkyrie
Archers Zap Mini P.E.K.K.A Witch Giant Skeleton
Clone
Giant Skeleton Witch
Witch
Zap Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Zap Archers Arrows Mini P.E.K.K.A Valkyrie Witch

Defense Synergies 2 15

Zap
Mini P.E.K.K.A Archers Arrows Valkyrie Witch Giant Skeleton
Archers
Valkyrie Zap Mini P.E.K.K.A Witch Giant Skeleton
Arrows
Zap Mini P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A
Zap Archers Arrows Valkyrie Witch
Valkyrie
Archers Zap Arrows Mini P.E.K.K.A Witch
Clone
Witch
Zap Archers Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Zap Archers Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Mini P.E.K.K.A Zap Valkyrie Witch
Mini P.E.K.K.A Witch Archers Valkyrie Giant Skeleton
Mini P.E.K.K.A Witch Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Zap Archers Valkyrie
Zap Archers Arrows Witch
Zap Arrows Valkyrie Giant Skeleton
Mini P.E.K.K.A Witch
Archers Mini P.E.K.K.A Valkyrie Giant Skeleton
Archers Valkyrie Witch Zap Arrows Giant Skeleton
Arrows Zap Archers Witch
Mini P.E.K.K.A Zap Valkyrie Witch Giant Skeleton
Valkyrie Zap Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Zap Archers Witch
Zap Arrows Valkyrie Witch Archers Giant Skeleton
Mini P.E.K.K.A
Valkyrie Archers Arrows Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Archers Witch Giant Skeleton
Zap Archers Arrows Mini P.E.K.K.A Valkyrie
Giant Skeleton Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Zap
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch
Arrows Zap Archers Witch
Mini P.E.K.K.A Archers Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie
Zap Giant Skeleton Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Zap Arrows Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Witch
Archers Valkyrie Witch
Witch Zap Archers Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Valkyrie Zap Archers Mini P.E.K.K.A Witch Giant Skeleton
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Zap Arrows Valkyrie
Arrows Zap Witch
Archers Arrows Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Valkyrie
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A
Zap Arrows Valkyrie Witch
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Archers Arrows Witch
Zap Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Archers Witch
Zap Archers Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie
Arrows Zap
Zap Arrows Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

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