My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Sparky
Giant Snowball
Archers Hog Rider
Zap
Archers Sparky
Barbarian Barrel
Archers Valkyrie Sparky
The Log
Archers Mini P.E.K.K.A Hog Rider Sparky
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Hog Rider Sparky
Fireball
Archers Hog Rider Sparky
Poison
Archers Sparky
Lightning
Mini P.E.K.K.A Valkyrie Sparky
Rocket
Valkyrie Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Mini P.E.K.K.A Valkyrie Hog Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Mini P.E.K.K.A

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Sparky Archers Mini P.E.K.K.A Valkyrie Mega Knight
Archers
Valkyrie Zap Arrows Mini P.E.K.K.A Hog Rider Mega Knight
Arrows
Zap Hog Rider Sparky Archers Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Sparky Zap Archers Arrows Valkyrie Hog Rider Mega Knight
Valkyrie
Archers Hog Rider Zap Mini P.E.K.K.A Sparky
Hog Rider
Zap Arrows Valkyrie Archers Mini P.E.K.K.A Mega Knight
Sparky
Zap Arrows Mini P.E.K.K.A Valkyrie
Mega Knight
Zap Archers Arrows Mini P.E.K.K.A Hog Rider

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Mega Knight Archers Arrows Valkyrie Sparky
Archers
Valkyrie Zap Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Zap Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A
Zap Archers Arrows Valkyrie
Valkyrie
Archers Zap Arrows Mini P.E.K.K.A Sparky
Hog Rider
Sparky
Zap Arrows Valkyrie
Mega Knight
Zap Arrows Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Sparky
Mini P.E.K.K.A Sparky Zap Valkyrie Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Archers Valkyrie
Mini P.E.K.K.A Sparky Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Arrows Zap Archers Valkyrie Mega Knight
Zap Archers Arrows
Zap Arrows Valkyrie Sparky Mega Knight
Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Archers Valkyrie Zap Arrows Mega Knight
Arrows Zap Archers
Mini P.E.K.K.A Sparky Mega Knight Zap Valkyrie
Valkyrie Sparky Mega Knight Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Mega Knight
Zap Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Zap Archers
Zap Arrows Valkyrie Archers Mega Knight
Mini P.E.K.K.A Sparky
Valkyrie Mega Knight Archers Arrows Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Zap Archers Sparky
Zap Archers Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Zap Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Mega Knight Zap Sparky
Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Arrows Zap Archers
Mini P.E.K.K.A Sparky Archers Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Sparky
Zap Mega Knight Mini P.E.K.K.A Valkyrie Sparky
Sparky
Mega Knight Mini P.E.K.K.A Valkyrie Sparky
Mega Knight Zap Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Sparky
Archers Valkyrie Sparky Mega Knight
Sparky Zap Archers Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Zap Archers Mini P.E.K.K.A Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Zap
Arrows Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Sparky Mega Knight
Arrows Zap
Archers Arrows Sparky
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Sparky
Zap Arrows Valkyrie Sparky
Zap Archers Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Archers Arrows Mini P.E.K.K.A Sparky Mega Knight
Zap Arrows Valkyrie Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Valkyrie Sparky Mega Knight
Arrows Zap Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Archers Arrows Sparky
Zap
Mini P.E.K.K.A Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Zap Archers
Zap Archers Arrows
Arrows
Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Sparky Mega Knight
Zap Sparky
Zap
Zap Sparky Mega Knight
Sparky
Sparky Mega Knight

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