My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider Princess
Zap
Archers Minions Princess
Barbarian Barrel
Archers Princess Royal Ghost
The Log
Archers Hog Rider Princess
Earthquake
Archers Hog Rider
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Hog Rider Princess Royal Ghost
Fireball
Archers Minions Hog Rider Princess
Poison
Archers Minions Princess
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Princess Royal Ghost Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Minions Princess Royal Ghost Mega Knight
Archers
Zap Arrows Hog Rider Royal Ghost Mega Knight
Arrows
Zap Hog Rider Archers Mega Knight
Minions
Hog Rider Mega Knight Zap
Hog Rider
Zap Arrows Minions Archers Princess Mega Knight
Princess
Zap Hog Rider Royal Ghost Mega Knight
Royal Ghost
Zap Archers Princess Mega Knight
Mega Knight
Minions Zap Archers Arrows Hog Rider Princess Royal Ghost

Defense Synergies 2 11

Zap
Mega Knight Archers Arrows Minions Princess Royal Ghost
Archers
Zap Minions Mega Knight
Arrows
Mega Knight Zap
Minions
Zap Archers Mega Knight
Hog Rider
Princess
Zap Royal Ghost Mega Knight
Royal Ghost
Zap Princess Mega Knight
Mega Knight
Zap Arrows Archers Minions Princess Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Zap Minions Mega Knight
Mega Knight Archers Minions
Minions Mega Knight
Arrows Princess Mega Knight
Arrows Zap Archers Minions Royal Ghost Mega Knight
Minions Zap Archers Arrows Princess
Zap Arrows Mega Knight
Minions Princess
Archers Royal Ghost Mega Knight
Archers Minions Zap Arrows Princess Royal Ghost Mega Knight
Arrows Minions Zap Archers Princess
Mega Knight Zap Minions
Mega Knight Zap Arrows Minions Princess Royal Ghost
Mega Knight
Zap Mega Knight
Mega Knight Arrows Minions
Arrows Mega Knight Zap Archers Minions Royal Ghost
Zap Arrows Archers Minions Princess Royal Ghost Mega Knight
Royal Ghost Mega Knight Archers Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Royal Ghost
Zap Archers Arrows Royal Ghost Mega Knight
Mega Knight Zap Minions
Mega Knight Zap
Mega Knight
Arrows Zap Archers Minions Princess
Archers Minions
Mega Knight
Zap Mega Knight Minions
Mega Knight Minions
Mega Knight Zap Arrows
Mega Knight
Archers Princess Mega Knight
Zap Archers Minions
Arrows Minions Mega Knight Zap Archers Princess Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Ghost
Arrows Zap Princess Royal Ghost
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Minions Princess
Archers Arrows Princess
Arrows Zap Princess
Arrows Zap
Minions
Zap Arrows Princess
Zap Archers Arrows Princess
Princess
Arrows Minions Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess Mega Knight
Arrows
Minions
Zap Archers Arrows Princess Mega Knight
Zap Arrows Princess Mega Knight
Minions Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Princess Mega Knight
Arrows Zap Princess Royal Ghost
Zap Arrows Princess Mega Knight
Zap Arrows
Zap Archers Arrows Princess
Zap Minions
Zap Arrows Mega Knight
Zap Arrows Princess
Mega Knight
Arrows Princess
Zap Archers Minions Princess
Zap Archers Arrows Princess
Arrows
Princess Mega Knight
Arrows Zap Princess
Zap Arrows
Mega Knight
Zap Minions Princess
Zap Princess
Zap Princess Royal Ghost Mega Knight
Mega Knight

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