My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Battle Ram Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Battle Ram
Giant Snowball
Archers Royal Recruits Battle Ram Little Prince
Zap
Archers Battle Ram Little Prince
Barbarian Barrel
Archers Royal Recruits Battle Ram Royal Ghost Little Prince
The Log
Archers Royal Recruits Battle Ram Little Prince
Earthquake
Archers
Arrows
Archers Royal Recruits Little Prince
Royal Delivery
Archers Royal Recruits Battle Ram Royal Ghost Little Prince
Fireball
Archers Battle Ram Little Prince
Poison
Archers Royal Recruits Little Prince
Lightning
Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Royal Ghost Little Prince Battle Ram Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Archers Royal Recruits The Log Royal Ghost Little Prince
Archers
Zap Arrows Royal Recruits Battle Ram Royal Ghost
Arrows
Zap Archers Battle Ram
Royal Recruits
Zap Archers Battle Ram Royal Ghost
Battle Ram
Zap The Log Archers Arrows Royal Recruits Royal Ghost
The Log
Battle Ram Zap Little Prince
Royal Ghost
Zap Archers Royal Recruits Battle Ram Little Prince
Little Prince
Zap The Log Royal Ghost

Defense Synergies 0 12

Zap
Archers Arrows The Log Royal Ghost Little Prince
Archers
Zap Royal Recruits The Log
Arrows
Zap Little Prince
Royal Recruits
Archers The Log
Battle Ram
The Log
Zap Archers Royal Recruits Royal Ghost Little Prince
Royal Ghost
Zap The Log Little Prince
Little Prince
Zap Arrows The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits The Log
Zap Royal Recruits The Log
Archers Royal Recruits
Royal Recruits
Arrows Royal Recruits The Log
Arrows The Log Zap Archers Royal Ghost
Zap Archers Arrows Little Prince
Zap Arrows Royal Recruits The Log
Royal Recruits
Archers Royal Recruits Royal Ghost Little Prince
Archers Zap Arrows Royal Recruits The Log Royal Ghost
Arrows Zap Archers
Royal Recruits Zap The Log
Zap Arrows Royal Recruits The Log Royal Ghost
Royal Recruits
Zap Royal Recruits The Log
Arrows Royal Recruits
Arrows Zap Archers Royal Recruits The Log Royal Ghost Little Prince
Zap Arrows The Log Archers Royal Recruits Royal Ghost Little Prince
Royal Recruits
Royal Recruits Royal Ghost Archers Arrows The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Royal Ghost
Zap Archers Arrows The Log Royal Ghost
Royal Recruits Zap The Log
Royal Recruits Zap The Log
Royal Recruits
Arrows Zap Archers
Royal Recruits Archers
Royal Recruits
Zap Royal Recruits The Log
Royal Recruits
Royal Recruits
Royal Recruits Zap Arrows The Log
Royal Recruits
Royal Recruits Archers
Royal Recruits Zap Archers The Log Little Prince
Arrows Zap Archers Royal Recruits The Log Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log Royal Ghost
Arrows Zap The Log Royal Ghost
Arrows The Log
Arrows Royal Recruits The Log
Zap Arrows The Log
Arrows Zap
Archers Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Zap Arrows Royal Recruits The Log
Zap Archers Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows Royal Recruits The Log
Arrows
Zap Archers Arrows The Log
Zap Arrows The Log Little Prince
The Log
Arrows
The Log
Zap Arrows Royal Recruits The Log
Zap Arrows The Log Little Prince
Arrows The Log Zap Royal Ghost
Zap Arrows The Log
Zap Arrows The Log
Zap Archers Arrows Little Prince
Zap
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Archers Royal Recruits
Zap Archers Arrows
Arrows The Log
Arrows The Log Zap
Zap Arrows
Royal Recruits
Zap Royal Recruits The Log
Zap
Zap Royal Recruits The Log Royal Ghost Little Prince

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