My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Elite Barbarians Inferno Tower
The Log
Archers Elite Barbarians
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Elite Barbarians
Fireball
Archers Elite Barbarians Inferno Tower
Poison
Archers Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Archers Arrows Golden Knight Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Archers

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mirror Archers
Archers
Zap Arrows Elite Barbarians
Arrows
Zap Elite Barbarians Mirror Archers
Elite Barbarians
Zap Arrows Rage Archers Golden Knight
Inferno Tower
Mirror
Zap Arrows
Rage
Elite Barbarians Golden Knight
Golden Knight
Elite Barbarians Rage

Defense Synergies 2 11

Zap
Mirror Archers Arrows Elite Barbarians Inferno Tower Golden Knight
Archers
Zap Inferno Tower Golden Knight
Arrows
Mirror Zap Inferno Tower Golden Knight
Elite Barbarians
Zap Golden Knight
Inferno Tower
Zap Archers Arrows Mirror
Mirror
Zap Arrows Inferno Tower
Rage
Golden Knight
Zap Archers Arrows Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Golden Knight
Elite Barbarians Inferno Tower Zap
Inferno Tower Archers Elite Barbarians
Elite Barbarians Inferno Tower
Arrows Elite Barbarians
Arrows Zap Archers
Inferno Tower Zap Archers Arrows
Zap Arrows Inferno Tower Golden Knight
Inferno Tower Elite Barbarians
Elite Barbarians Archers Inferno Tower
Archers Zap Arrows
Arrows Inferno Tower Zap Archers
Inferno Tower Zap Elite Barbarians
Zap Arrows Golden Knight
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians
Arrows Elite Barbarians Inferno Tower
Arrows Zap Archers Elite Barbarians Golden Knight
Zap Arrows Archers
Elite Barbarians Inferno Tower
Archers Arrows Elite Barbarians
Inferno Tower Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Inferno Tower
Zap Archers Arrows Elite Barbarians
Zap Elite Barbarians Inferno Tower Golden Knight
Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Arrows Zap Archers
Archers Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Elite Barbarians Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower Golden Knight
Zap Arrows Elite Barbarians
Elite Barbarians Inferno Tower Golden Knight
Archers
Elite Barbarians Inferno Tower Zap Archers Golden Knight
Arrows Zap Archers Elite Barbarians Inferno Tower Golden Knight
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Zap Golden Knight
Arrows
Arrows
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap Golden Knight
Elite Barbarians
Zap Arrows Golden Knight
Zap Archers Arrows
Elite Barbarians Golden Knight
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Golden Knight
Arrows
Arrows
Zap Archers Arrows
Zap Arrows Golden Knight
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Golden Knight
Zap Arrows Golden Knight
Zap Arrows Golden Knight
Elite Barbarians Zap Archers Arrows
Zap
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Archers
Zap Archers Arrows
Arrows
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Golden Knight
Zap
Zap Golden Knight

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