My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Ram Rider
Giant Snowball
Archers Barbarians Ram Rider
Zap
Archers Dark Prince Ram Rider
Barbarian Barrel
Archers Barbarians Dark Prince Hunter
The Log
Archers Barbarians Dark Prince Hunter Ram Rider
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Dark Prince Hunter Ram Rider
Fireball
Archers Barbarians Hunter Ram Rider
Poison
Archers Barbarians Hunter
Lightning
Dark Prince Hunter Ram Rider
Rocket
Barbarians Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Dark Prince Freeze Hunter Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Archers Dark Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Barbarian Barrel Dark Prince Freeze Hunter
Archers
Zap Barbarian Barrel Dark Prince Ram Rider
Barbarians
Barbarian Barrel
Zap Archers Dark Prince Hunter Ram Rider
Dark Prince
Zap Archers Barbarian Barrel Ram Rider
Freeze
Zap
Hunter
Zap Barbarian Barrel Ram Rider
Ram Rider
Zap Archers Barbarian Barrel Dark Prince Hunter

Defense Synergies 1 12

Zap
Archers Barbarians Barbarian Barrel Dark Prince Hunter Ram Rider
Archers
Barbarian Barrel Zap Dark Prince
Barbarians
Zap
Barbarian Barrel
Archers Zap Dark Prince Hunter
Dark Prince
Zap Archers Barbarian Barrel Hunter
Freeze
Hunter
Hunter
Zap Barbarian Barrel Dark Prince Freeze Ram Rider
Ram Rider
Zap Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Ram Rider
Barbarians Hunter Zap Dark Prince Ram Rider
Barbarians Hunter Ram Rider Archers Dark Prince Freeze
Barbarians Hunter Dark Prince Ram Rider
Barbarians Barbarian Barrel Dark Prince
Barbarian Barrel Freeze Zap Archers Dark Prince Hunter
Hunter Ram Rider Zap Archers Freeze
Zap Barbarians Barbarian Barrel Ram Rider
Barbarians Hunter
Archers Barbarians Barbarian Barrel Dark Prince Hunter
Archers Barbarians Zap Barbarian Barrel Dark Prince Freeze Hunter Ram Rider
Hunter Zap Archers Ram Rider
Barbarians Hunter Zap Dark Prince Freeze Ram Rider
Zap Barbarians Barbarian Barrel Dark Prince Freeze Hunter
Barbarians Hunter Ram Rider
Barbarians Zap Freeze Hunter Ram Rider
Barbarians Dark Prince Hunter
Zap Archers Barbarians Barbarian Barrel Dark Prince Hunter Ram Rider
Zap Barbarian Barrel Freeze Hunter Archers Barbarians Dark Prince Ram Rider
Barbarians Hunter Ram Rider
Dark Prince Archers Barbarians Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Barbarian Barrel Dark Prince
Zap Archers Barbarian Barrel Hunter
Barbarians Zap Dark Prince Hunter Ram Rider
Dark Prince Hunter Zap Barbarians Barbarian Barrel Ram Rider
Barbarians Dark Prince Hunter Ram Rider
Zap Archers Freeze Hunter Ram Rider
Dark Prince Archers Barbarians Hunter Ram Rider
Barbarians Dark Prince Hunter
Zap Freeze Barbarians Barbarian Barrel Dark Prince
Barbarians
Barbarians Dark Prince Hunter
Zap Barbarians Dark Prince
Barbarians Dark Prince Hunter Ram Rider
Archers Barbarians
Barbarians Zap Archers Barbarian Barrel Dark Prince Freeze Hunter
Zap Archers Barbarians Barbarian Barrel Dark Prince Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Zap Barbarian Barrel Ram Rider
Barbarian Barrel
Barbarians Barbarian Barrel Dark Prince Freeze
Zap Barbarian Barrel Dark Prince
Zap Freeze Hunter Ram Rider
Archers
Zap Barbarian Barrel Freeze Hunter Ram Rider
Zap Ram Rider
Zap Barbarian Barrel Dark Prince Ram Rider
Zap Archers
Barbarian Barrel Hunter
Barbarian Barrel Freeze
Zap Barbarian Barrel
Zap Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel Freeze
Zap Archers Barbarian Barrel Dark Prince Hunter
Zap Barbarian Barrel
Zap Barbarians Barbarian Barrel
Zap Freeze Barbarian Barrel Dark Prince Hunter
Zap Barbarian Barrel Hunter Ram Rider
Zap Ram Rider
Zap Barbarian Barrel
Zap Archers Hunter
Zap Freeze
Zap Hunter
Zap Freeze
Zap Archers Barbarians Barbarian Barrel Dark Prince Freeze
Zap Archers Hunter Ram Rider
Freeze
Barbarian Barrel
Dark Prince Hunter
Zap
Zap
Dark Prince
Zap Freeze
Zap
Zap Barbarian Barrel Dark Prince Freeze

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