My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Battle Ram
Giant Snowball
Archers Goblin Gang Barbarians Battle Ram
Zap
Archers Goblin Gang Battle Ram Inferno Tower
Barbarian Barrel
Archers Goblin Gang Barbarians Valkyrie Battle Ram Inferno Tower
The Log
Archers Goblin Gang Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Archers Goblin Gang Barbarians Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Battle Ram
Fireball
Archers Goblin Gang Barbarians Battle Ram Inferno Tower
Poison
Archers Goblin Gang Barbarians Inferno Tower
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower
Rocket
Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Archers Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Zap Mini P.E.K.K.A Battle Ram
Goblin Gang
Mini P.E.K.K.A Valkyrie Battle Ram
Barbarians
Mini P.E.K.K.A
Zap Archers Goblin Gang Valkyrie
Valkyrie
Archers Zap Goblin Gang Mini P.E.K.K.A Battle Ram
Battle Ram
Zap Archers Goblin Gang Valkyrie
Inferno Tower

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Archers Goblin Gang Barbarians Valkyrie Inferno Tower
Archers
Valkyrie Zap Goblin Gang Mini P.E.K.K.A Inferno Tower
Goblin Gang
Inferno Tower Zap Archers Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Zap Goblin Gang
Mini P.E.K.K.A
Zap Archers Goblin Gang Valkyrie
Valkyrie
Archers Zap Goblin Gang Mini P.E.K.K.A Inferno Tower
Battle Ram
Inferno Tower
Goblin Gang Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Valkyrie
Goblin Gang Barbarians Mini P.E.K.K.A Inferno Tower Archers Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Gang Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Zap Archers Valkyrie
Inferno Tower Zap Archers Goblin Gang
Zap Barbarians Valkyrie Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Archers Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Archers Goblin Gang Barbarians Valkyrie Zap
Inferno Tower Zap Archers Goblin Gang
Barbarians Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Valkyrie
Valkyrie Zap Goblin Gang Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang Mini P.E.K.K.A
Barbarians Goblin Gang Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Zap Archers Goblin Gang Barbarians
Zap Valkyrie Archers Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Goblin Gang Valkyrie Archers Barbarians Mini P.E.K.K.A
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Zap Archers Inferno Tower
Zap Archers Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Barbarians Zap Mini P.E.K.K.A Valkyrie Inferno Tower
Goblin Gang Mini P.E.K.K.A Valkyrie Zap Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang Mini P.E.K.K.A Valkyrie
Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Barbarians Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Valkyrie
Zap Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Goblin Gang Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Zap Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Inferno Tower
Archers Barbarians Valkyrie
Goblin Gang Barbarians Inferno Tower Zap Archers Mini P.E.K.K.A Valkyrie
Valkyrie Zap Archers Barbarians Mini P.E.K.K.A Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Barbarians Valkyrie
Zap Valkyrie
Zap
Archers
Zap
Zap
Goblin Gang Mini P.E.K.K.A
Zap Valkyrie
Zap Archers
Zap
Zap
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap Valkyrie
Zap Barbarians
Zap Valkyrie
Zap
Zap
Zap
Zap Archers
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Archers Goblin Gang Barbarians
Zap Archers
Goblin Gang Mini P.E.K.K.A Valkyrie
Zap
Zap
Zap Goblin Gang
Zap
Zap

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