My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Cannon Goblin Gang Hog Rider
Zap
Archers Cannon Goblin Gang
Barbarian Barrel
Archers Cannon Goblin Gang Elite Barbarians Wizard
The Log
Archers Cannon Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Cannon Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Hog Rider Wizard
Fireball
Archers Cannon Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Archers Cannon Goblin Gang Wizard
Lightning
Cannon Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Cannon Goblin Gang Hog Rider Golden Knight Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Cannon Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers
Archers
Zap Elite Barbarians Hog Rider
Cannon
Goblin Gang
Hog Rider
Elite Barbarians
Zap Archers Hog Rider Wizard Golden Knight
Hog Rider
Zap Goblin Gang Archers Elite Barbarians Wizard Golden Knight
Wizard
Elite Barbarians Hog Rider
Golden Knight
Elite Barbarians Hog Rider

Defense Synergies 1 12

Zap
Cannon Archers Goblin Gang Elite Barbarians Golden Knight
Archers
Zap Cannon Goblin Gang Golden Knight
Cannon
Zap Archers Goblin Gang Wizard
Goblin Gang
Zap Archers Cannon
Elite Barbarians
Zap Wizard Golden Knight
Hog Rider
Wizard
Cannon Elite Barbarians Golden Knight
Golden Knight
Zap Archers Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard Golden Knight
Elite Barbarians Zap Cannon Goblin Gang
Cannon Goblin Gang Archers Elite Barbarians
Cannon Elite Barbarians Goblin Gang
Elite Barbarians
Goblin Gang Zap Archers Cannon
Zap Archers Cannon Goblin Gang Wizard
Zap Cannon Golden Knight
Cannon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Cannon
Archers Goblin Gang Zap Cannon Wizard
Zap Archers Goblin Gang Wizard
Cannon Zap Goblin Gang Elite Barbarians Wizard
Wizard Zap Cannon Goblin Gang Golden Knight
Elite Barbarians Cannon Goblin Gang
Zap Cannon Goblin Gang Elite Barbarians
Wizard Cannon Goblin Gang Elite Barbarians
Cannon Zap Archers Goblin Gang Elite Barbarians Wizard Golden Knight
Zap Wizard Archers Cannon
Cannon Elite Barbarians
Goblin Gang Wizard Archers Cannon Elite Barbarians
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians Golden Knight
Goblin Gang Zap Elite Barbarians
Cannon Goblin Gang Elite Barbarians
Wizard Zap Archers Goblin Gang
Goblin Gang Archers Elite Barbarians
Elite Barbarians
Zap Elite Barbarians
Cannon Goblin Gang
Elite Barbarians Golden Knight
Zap Elite Barbarians
Elite Barbarians Cannon Goblin Gang Wizard Golden Knight
Wizard Archers Cannon
Goblin Gang Elite Barbarians Zap Archers Golden Knight
Zap Archers Cannon Elite Barbarians Wizard Golden Knight
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Zap Golden Knight
Wizard Zap
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard Golden Knight
Goblin Gang Elite Barbarians
Zap Wizard Golden Knight
Zap Archers Wizard
Elite Barbarians Golden Knight
Zap Elite Barbarians
Zap Wizard Golden Knight
Wizard
Zap Archers Wizard
Zap Wizard Golden Knight
Wizard
Zap
Zap Wizard
Zap Wizard Golden Knight
Zap Wizard Golden Knight
Zap Golden Knight
Elite Barbarians Zap Archers Wizard
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Archers Goblin Gang
Zap Archers Wizard
Goblin Gang Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Golden Knight
Zap
Zap Golden Knight
Wizard

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