My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Princess Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers Prince Princess Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Prince
Giant Snowball
Archers Three Musketeers Princess Little Prince
Zap
Archers Three Musketeers Prince Princess Little Prince
Barbarian Barrel
Archers Three Musketeers Princess Electro Wizard Little Prince
The Log
Archers Three Musketeers Prince Princess Little Prince
Earthquake
Archers
Arrows
Archers Princess Little Prince
Royal Delivery
Archers Three Musketeers Prince Princess Electro Wizard Little Prince
Fireball
Archers Three Musketeers Princess Electro Wizard Little Prince
Poison
Archers Three Musketeers Princess Electro Wizard Little Prince
Lightning
Three Musketeers Prince Electro Wizard Little Prince
Rocket
Three Musketeers Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Princess Little Prince Fireball Electro Wizard Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Princess Little Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Electro Wizard Archers Three Musketeers Princess Little Prince
Archers
Zap Prince
Fireball
Zap Princess Electro Wizard Little Prince
Three Musketeers
Zap
Prince
Zap Archers Princess Electro Wizard Little Prince
Princess
Zap Fireball Prince
Electro Wizard
Zap Fireball Prince
Little Prince
Zap Fireball Prince

Defense Synergies 2 11

Zap
Fireball Electro Wizard Archers Three Musketeers Prince Princess Little Prince
Archers
Zap Electro Wizard
Fireball
Zap Princess Electro Wizard Little Prince
Three Musketeers
Zap
Prince
Zap Electro Wizard
Princess
Zap Fireball
Electro Wizard
Zap Archers Fireball Prince Little Prince
Little Prince
Zap Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Zap Three Musketeers Prince Electro Wizard
Three Musketeers Prince Archers Electro Wizard
Three Musketeers Prince Electro Wizard
Fireball Prince Princess
Fireball Zap Archers Electro Wizard
Three Musketeers Electro Wizard Zap Archers Fireball Princess Little Prince
Zap Fireball Electro Wizard
Three Musketeers Prince Princess
Archers Prince Electro Wizard Little Prince
Archers Electro Wizard Zap Fireball Princess
Three Musketeers Zap Archers Fireball Princess Electro Wizard
Prince Zap Fireball Three Musketeers Electro Wizard
Fireball Three Musketeers Zap Prince Princess Electro Wizard
Three Musketeers Prince Electro Wizard
Zap Fireball Three Musketeers Prince Electro Wizard
Three Musketeers Fireball Prince Electro Wizard
Fireball Zap Archers Three Musketeers Prince Electro Wizard Little Prince
Zap Archers Fireball Princess Electro Wizard Little Prince
Three Musketeers Prince Electro Wizard
Archers Fireball Prince Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Archers Prince
Zap Prince Electro Wizard
Prince Zap Fireball Electro Wizard
Three Musketeers Prince
Fireball Zap Archers Three Musketeers Princess Electro Wizard
Prince Archers Fireball Electro Wizard
Prince
Zap Electro Wizard Fireball Prince
Three Musketeers
Prince
Zap Fireball Prince Electro Wizard
Prince Fireball Three Musketeers
Archers Fireball Three Musketeers Princess
Electro Wizard Zap Archers Fireball Three Musketeers Prince Little Prince
Zap Archers Fireball Princess Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball Prince
Fireball Zap
Fireball Zap Princess
Archers Princess
Fireball Zap Princess
Fireball Zap
Fireball Three Musketeers Prince Electro Wizard
Zap Fireball Prince Princess Electro Wizard
Fireball Zap Archers Princess
Fireball Three Musketeers Princess
Fireball Princess
Princess Zap Fireball Prince
Zap Fireball Three Musketeers Princess
Fireball Three Musketeers Princess
Fireball Three Musketeers
Zap Archers Fireball Three Musketeers Prince Princess Electro Wizard
Zap Fireball Princess Little Prince
Fireball Prince
Fireball Princess
Prince
Zap Fireball
Zap Fireball Princess Little Prince
Fireball Zap Princess Electro Wizard
Fireball Zap Prince Princess
Fireball Zap
Zap Archers Fireball Princess Electro Wizard Little Prince
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Princess Electro Wizard
Prince
Fireball Princess
Zap Electro Wizard Archers Fireball Prince Princess
Fireball Zap Archers Three Musketeers Princess Electro Wizard
Fireball
Fireball Three Musketeers Prince Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
Three Musketeers Prince
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Prince Princess Electro Wizard Little Prince
Prince
Fireball

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