My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Battle Ram Bandit
The Log
Archers Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Battle Ram P.E.K.K.A Bandit
Fireball
Archers Battle Ram Bandit
Poison
Archers
Lightning
Mini P.E.K.K.A Battle Ram Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Bandit Fireball Mini P.E.K.K.A Battle Ram Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Bandit Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Archers Mini P.E.K.K.A Bandit
Archers
Zap Mini P.E.K.K.A Battle Ram P.E.K.K.A Bandit
Fireball
Zap Battle Ram
Mini P.E.K.K.A
Zap Archers
Battle Ram
Zap Bandit Archers Fireball P.E.K.K.A
P.E.K.K.A
Zap Archers Battle Ram
Bandit
Battle Ram Zap Archers
Goblinstein

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Archers P.E.K.K.A Bandit
Archers
Zap Mini P.E.K.K.A P.E.K.K.A Bandit
Fireball
Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Archers Fireball
Battle Ram
P.E.K.K.A
Zap Archers
Bandit
Zap Archers Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Bandit
Mini P.E.K.K.A P.E.K.K.A Archers Bandit
Mini P.E.K.K.A P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Archers Bandit
Zap Archers Fireball
Zap Fireball P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A
Archers Mini P.E.K.K.A Bandit
Archers Zap Fireball Bandit
Zap Archers Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Bandit
Fireball Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bandit
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Archers Bandit
Zap Archers Fireball Bandit
Mini P.E.K.K.A P.E.K.K.A
Archers Fireball Mini P.E.K.K.A P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Archers Mini P.E.K.K.A
P.E.K.K.A Bandit Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Mini P.E.K.K.A Bandit
Fireball Zap Archers
Mini P.E.K.K.A P.E.K.K.A Archers Fireball Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Bandit
Archers Fireball
Zap Archers Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap Bandit
Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Fireball Zap Archers
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Bandit
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Archers Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball Bandit
Fireball Zap Archers
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Bandit
P.E.K.K.A
Fireball

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