My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards Witch
Zap
Archers Guards Witch
Barbarian Barrel
Archers Guards Witch
The Log
Archers Guards Witch
Earthquake
Archers Elixir Collector Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Guards Witch P.E.K.K.A
Fireball
Archers Elixir Collector Witch
Poison
Archers Elixir Collector Guards Witch
Lightning
Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Guards Fireball Witch Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Guards

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Archers Guards Witch
Archers
Zap P.E.K.K.A
Fireball
Zap Mirror
Elixir Collector
Mirror
Zap Fireball
Guards
Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Archers Witch

Defense Synergies 3 8

Zap
Fireball Mirror Archers Guards Witch P.E.K.K.A
Archers
Zap Guards Witch P.E.K.K.A
Fireball
Zap Mirror
Elixir Collector
Mirror
Zap Fireball
Guards
Zap Archers Witch
Witch
Zap Archers Guards
P.E.K.K.A
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
P.E.K.K.A Zap Witch
Witch P.E.K.K.A Archers
Witch P.E.K.K.A Guards
Fireball P.E.K.K.A
Fireball Zap Archers Guards
Zap Archers Fireball Witch
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A
Guards Archers
Archers Guards Witch Zap Fireball
Zap Archers Fireball Witch
P.E.K.K.A Zap Fireball Guards Witch
Fireball Zap Guards Witch P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Fireball Witch P.E.K.K.A
Fireball Zap Archers Guards Witch
Zap Witch Archers Fireball Guards
P.E.K.K.A
Archers Fireball Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Fireball Witch P.E.K.K.A
Fireball Zap Archers
Guards P.E.K.K.A Zap Witch
Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Guards Witch
Fireball Zap Archers Witch
Guards P.E.K.K.A Archers Fireball Witch
P.E.K.K.A
Zap P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards Witch
Archers Fireball Witch
Guards Witch Zap Archers Fireball P.E.K.K.A
Zap Archers Fireball Witch P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Zap Witch
Archers Witch
Fireball Zap
Fireball Zap
Fireball Guards
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Archers Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Archers Fireball Witch
Zap Fireball Guards Witch
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball Guards Witch
Fireball Zap Archers Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Guards Witch
Zap Fireball Witch
Zap Fireball Witch
P.E.K.K.A
Fireball

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