My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army Dark Prince Giant Skeleton
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Archers Firecracker Skeleton Army Dark Prince Giant Skeleton
The Log
Archers Firecracker Hog Rider Skeleton Army Dark Prince Giant Skeleton
Earthquake
Archers Firecracker Hog Rider Skeleton Army
Arrows
Archers Firecracker Skeleton Army
Royal Delivery
Archers Firecracker Hog Rider Skeleton Army Dark Prince Giant Skeleton
Fireball
Archers Firecracker Hog Rider Skeleton Army
Poison
Archers Firecracker Skeleton Army
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Firecracker Skeleton Army Hog Rider Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Archers Dark Prince Giant Skeleton The Log
Archers
Zap Hog Rider Dark Prince Giant Skeleton
Firecracker
Zap Hog Rider Dark Prince Giant Skeleton
Hog Rider
Zap Firecracker The Log Archers Dark Prince Giant Skeleton
Skeleton Army
Dark Prince
Zap Archers Firecracker Hog Rider
Giant Skeleton
Zap Archers Firecracker Hog Rider The Log
The Log
Hog Rider Zap Giant Skeleton

Defense Synergies 1 18

Zap
Archers Firecracker Skeleton Army Dark Prince Giant Skeleton The Log
Archers
Zap Firecracker Skeleton Army Dark Prince Giant Skeleton The Log
Firecracker
The Log Zap Archers Skeleton Army Dark Prince Giant Skeleton
Hog Rider
Skeleton Army
Zap Archers Firecracker Giant Skeleton The Log
Dark Prince
Zap Archers Firecracker The Log
Giant Skeleton
Zap Archers Firecracker Skeleton Army The Log
The Log
Firecracker Zap Archers Skeleton Army Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Skeleton Army Zap Firecracker Dark Prince The Log
Skeleton Army Archers Dark Prince Giant Skeleton
Skeleton Army Firecracker Dark Prince
Firecracker Skeleton Army Dark Prince Giant Skeleton The Log
Skeleton Army The Log Zap Archers Firecracker Dark Prince
Zap Archers Firecracker
Zap Giant Skeleton The Log
Skeleton Army
Skeleton Army Archers Firecracker Dark Prince Giant Skeleton
Archers Skeleton Army Zap Firecracker Dark Prince Giant Skeleton The Log
Zap Archers Firecracker
Skeleton Army Zap Dark Prince Giant Skeleton The Log
Skeleton Army Zap Firecracker Dark Prince The Log
Skeleton Army
Skeleton Army Zap The Log
Firecracker Skeleton Army Dark Prince
Zap Archers Firecracker Skeleton Army Dark Prince The Log
Zap The Log Archers Firecracker Dark Prince Giant Skeleton
Skeleton Army Dark Prince Archers Firecracker Giant Skeleton The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Dark Prince Giant Skeleton
Zap Archers Firecracker The Log
Skeleton Army Giant Skeleton Zap Dark Prince The Log
Skeleton Army Dark Prince Giant Skeleton Zap The Log
Giant Skeleton Skeleton Army Dark Prince
Firecracker Zap Archers
Skeleton Army Dark Prince Archers Giant Skeleton
Giant Skeleton Skeleton Army Dark Prince
Zap Giant Skeleton Firecracker Skeleton Army Dark Prince The Log
Skeleton Army
Dark Prince Giant Skeleton
Skeleton Army Zap Dark Prince Giant Skeleton The Log
Skeleton Army Dark Prince Giant Skeleton
Archers Firecracker Skeleton Army
Skeleton Army Zap Archers Firecracker Dark Prince Giant Skeleton The Log
Zap Archers Firecracker Dark Prince Giant Skeleton The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker Zap The Log
Giant Skeleton The Log
Firecracker Dark Prince Giant Skeleton The Log
Zap Firecracker Dark Prince The Log
Firecracker Zap
Archers Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Dark Prince The Log
Zap Archers Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Archers Firecracker Dark Prince The Log
Zap Firecracker The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap Firecracker The Log Dark Prince
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Archers Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
Giant Skeleton
Firecracker The Log
Zap Archers Skeleton Army Dark Prince
Zap Archers Firecracker
The Log
Firecracker Dark Prince
The Log Zap Firecracker
Zap Giant Skeleton
Firecracker Dark Prince
Zap Firecracker Giant Skeleton The Log
Firecracker Zap
Zap Firecracker Dark Prince Giant Skeleton The Log
Firecracker

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