My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Bowler P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers Little Prince
Zap
Archers Firecracker Bandit Little Prince
Barbarian Barrel
Archers Firecracker Bandit Little Prince
The Log
Archers Firecracker Bandit Little Prince
Earthquake
Archers Firecracker
Arrows
Archers Firecracker Little Prince
Royal Delivery
Archers Firecracker Bowler P.E.K.K.A Bandit Little Prince
Fireball
Archers Firecracker Bowler Bandit Little Prince
Poison
Archers Firecracker Little Prince
Lightning
Bowler Bandit Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Firecracker Bandit Little Prince Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror P.E.K.K.A Archers Bowler Bandit Little Prince
Archers
Zap Bowler P.E.K.K.A Bandit
Firecracker
Zap Mirror Bowler P.E.K.K.A Bandit
Mirror
Zap Firecracker
Bowler
Zap Archers Firecracker Little Prince
P.E.K.K.A
Zap Archers Firecracker
Bandit
Zap Archers Firecracker Little Prince
Little Prince
Zap Bowler Bandit

Defense Synergies 1 17

Zap
Mirror Archers Firecracker Bowler P.E.K.K.A Bandit Little Prince
Archers
Zap Firecracker Bowler P.E.K.K.A Bandit
Firecracker
Zap Archers Mirror P.E.K.K.A Bandit
Mirror
Zap Firecracker Bowler
Bowler
Zap Archers Mirror Bandit Little Prince
P.E.K.K.A
Zap Archers Firecracker
Bandit
Zap Archers Firecracker Bowler Little Prince
Little Prince
Zap Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker
P.E.K.K.A Zap Firecracker Bandit
Bowler P.E.K.K.A Archers Bandit
P.E.K.K.A Firecracker Bowler Bandit
Firecracker Bowler P.E.K.K.A
Bowler Zap Archers Firecracker Bandit
Zap Archers Firecracker Little Prince
Bowler Zap P.E.K.K.A Bandit
P.E.K.K.A
Archers Firecracker Bowler Bandit Little Prince
Archers Zap Firecracker Bowler Bandit
Zap Archers Firecracker
Bowler P.E.K.K.A Zap Bandit
Bowler Zap Firecracker P.E.K.K.A
P.E.K.K.A Bandit
Zap Bowler P.E.K.K.A Bandit
Firecracker Bowler P.E.K.K.A
Zap Archers Firecracker Bowler Bandit Little Prince
Zap Archers Firecracker Bowler Bandit Little Prince
P.E.K.K.A
Bowler Archers Firecracker P.E.K.K.A Bandit Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Bowler P.E.K.K.A Bandit
Bandit Zap Archers Firecracker Bowler
P.E.K.K.A Bandit Zap Bowler
Bowler P.E.K.K.A Zap Bandit
P.E.K.K.A Bowler Bandit
Firecracker Zap Archers
P.E.K.K.A Archers Bowler Bandit
P.E.K.K.A
Zap P.E.K.K.A Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Bowler
P.E.K.K.A Zap Bowler
Bowler P.E.K.K.A Bandit
Archers Firecracker Bowler
Zap Archers Firecracker Bowler P.E.K.K.A Little Prince
Bowler Zap Archers Firecracker P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bowler Bandit
Bandit
Firecracker
Zap Firecracker Bowler
Firecracker Zap
Archers Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker Bandit
Bowler
Firecracker Zap Bowler Bandit
Zap Archers Firecracker
Firecracker Bowler Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bowler Bandit
Firecracker Bowler Bandit
Zap Archers Firecracker Bowler Bandit
Zap Firecracker Bowler Little Prince
Bowler
Bowler
Zap
Zap Firecracker Bowler Little Prince
Firecracker Zap Bowler Bandit
Zap Bowler Bandit
Zap Firecracker Bandit
Zap Archers Firecracker Little Prince
Zap Firecracker
Bowler
Zap Bandit
Zap Firecracker
P.E.K.K.A
Firecracker Bowler
Zap Archers Bandit
Zap Archers Firecracker
Firecracker Bowler
Zap Firecracker Bowler
Zap
Firecracker P.E.K.K.A
Zap Firecracker Bowler
Firecracker Zap
Zap Firecracker Bowler Bandit Little Prince
P.E.K.K.A
Firecracker Bowler

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