My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Rune Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Goblin Barrel Witch
Zap
Archers Firecracker Goblin Barrel Witch
Barbarian Barrel
Archers Firecracker Valkyrie Goblin Barrel Witch
The Log
Archers Firecracker Goblin Barrel Witch
Earthquake
Archers Firecracker Goblin Barrel Witch
Arrows
Archers Firecracker Goblin Barrel Witch
Royal Delivery
Archers Firecracker Valkyrie Goblin Barrel Witch
Fireball
Archers Firecracker Goblin Barrel Witch
Poison
Archers Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Firecracker Goblin Barrel Valkyrie Rune Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Firecracker Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Archers Valkyrie Witch Mega Knight
Archers
Valkyrie Zap Rune Giant Mega Knight
Firecracker
Zap Valkyrie Goblin Barrel Rune Giant Mega Knight
Valkyrie
Archers Goblin Barrel Zap Firecracker Witch
Goblin Barrel
Valkyrie Firecracker Mega Knight
Rune Giant
Archers Firecracker
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Archers Firecracker Goblin Barrel Witch

Defense Synergies 3 10

Zap
Mega Knight Archers Firecracker Valkyrie Witch
Archers
Valkyrie Zap Firecracker Witch Mega Knight
Firecracker
Valkyrie Zap Archers Mega Knight
Valkyrie
Archers Firecracker Zap Witch
Goblin Barrel
Rune Giant
Witch
Zap Archers Valkyrie Mega Knight
Mega Knight
Zap Archers Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Zap Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Archers Valkyrie
Witch Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Zap Archers Firecracker Valkyrie Mega Knight
Zap Archers Firecracker Witch
Zap Valkyrie Mega Knight
Witch
Archers Firecracker Valkyrie Mega Knight
Archers Valkyrie Witch Zap Firecracker Mega Knight
Zap Archers Firecracker Witch
Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap Firecracker Witch
Mega Knight
Zap Mega Knight
Mega Knight Firecracker Valkyrie Witch
Valkyrie Mega Knight Zap Archers Firecracker Witch
Zap Valkyrie Witch Archers Firecracker Mega Knight
Valkyrie Mega Knight Archers Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers Witch
Zap Archers Firecracker Valkyrie Mega Knight
Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap
Valkyrie Witch Mega Knight
Firecracker Zap Archers Witch
Archers Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Firecracker Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Witch
Archers Firecracker Valkyrie Witch Mega Knight
Witch Zap Archers Firecracker Valkyrie
Valkyrie Mega Knight Zap Archers Firecracker Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Witch
Archers Firecracker Witch
Zap Firecracker
Zap Firecracker
Firecracker Zap Valkyrie
Zap Archers Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Zap Archers Firecracker Mega Knight
Zap Firecracker Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Archers Firecracker Witch
Zap Firecracker Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Archers Witch
Zap Archers Firecracker Witch
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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