My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Archers Goblin Gang Goblin Barrel Witch
Zap
Archers Goblin Gang Firecracker Goblin Barrel Witch
Barbarian Barrel
Archers Goblin Gang Firecracker Elite Barbarians Valkyrie Goblin Barrel Witch
The Log
Archers Goblin Gang Firecracker Elite Barbarians Goblin Barrel Witch
Earthquake
Archers Goblin Gang Firecracker Goblin Barrel Witch
Arrows
Archers Goblin Gang Firecracker Goblin Barrel Witch
Royal Delivery
Archers Goblin Gang Firecracker Elite Barbarians Valkyrie Goblin Barrel Witch
Fireball
Archers Goblin Gang Firecracker Elite Barbarians Goblin Barrel Witch
Poison
Archers Goblin Gang Firecracker Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Firecracker Goblin Barrel Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Archers Valkyrie Witch
Archers
Valkyrie Zap Elite Barbarians
Goblin Gang
Goblin Barrel Firecracker Valkyrie
Firecracker
Zap Goblin Gang Elite Barbarians Valkyrie Goblin Barrel
Elite Barbarians
Zap Valkyrie Archers Firecracker
Valkyrie
Archers Elite Barbarians Goblin Barrel Zap Goblin Gang Firecracker Witch
Goblin Barrel
Goblin Gang Valkyrie Firecracker
Witch
Zap Valkyrie

Defense Synergies 3 12

Zap
Archers Goblin Gang Firecracker Elite Barbarians Valkyrie Witch
Archers
Valkyrie Zap Goblin Gang Firecracker Witch
Goblin Gang
Zap Archers Firecracker Valkyrie
Firecracker
Valkyrie Zap Archers Goblin Gang
Elite Barbarians
Valkyrie Zap
Valkyrie
Archers Firecracker Elite Barbarians Zap Goblin Gang Witch
Goblin Barrel
Witch
Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Elite Barbarians Zap Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Witch Archers Elite Barbarians Valkyrie
Elite Barbarians Witch Goblin Gang Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie
Goblin Gang Zap Archers Firecracker Valkyrie
Zap Archers Goblin Gang Firecracker Witch
Zap Valkyrie
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Firecracker Valkyrie
Archers Goblin Gang Valkyrie Witch Zap Firecracker
Zap Archers Goblin Gang Firecracker Witch
Zap Goblin Gang Elite Barbarians Valkyrie Witch
Valkyrie Zap Goblin Gang Firecracker Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Valkyrie Witch
Zap Archers Goblin Gang Firecracker Elite Barbarians Valkyrie Witch
Zap Valkyrie Witch Archers Firecracker
Elite Barbarians
Goblin Gang Valkyrie Archers Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Elite Barbarians Witch
Zap Archers Goblin Gang Firecracker Elite Barbarians Valkyrie
Goblin Gang Zap Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Witch
Firecracker Zap Archers Goblin Gang Witch
Goblin Gang Archers Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Zap Firecracker Elite Barbarians Valkyrie Witch
Witch Goblin Gang
Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Witch
Archers Firecracker Valkyrie Witch
Goblin Gang Elite Barbarians Witch Zap Archers Firecracker Valkyrie
Valkyrie Zap Archers Firecracker Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Witch
Archers Firecracker Witch
Zap Firecracker
Zap Firecracker
Goblin Gang Elite Barbarians
Firecracker Zap Valkyrie
Zap Archers Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Witch
Firecracker
Zap Archers Firecracker
Zap Firecracker Valkyrie Witch
Zap
Zap Firecracker Valkyrie Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Elite Barbarians Zap Archers Firecracker Witch
Zap Firecracker Witch
Elite Barbarians
Zap
Zap Firecracker
Firecracker
Zap Archers Goblin Gang Witch
Zap Archers Firecracker Witch
Goblin Gang Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Goblin Gang Firecracker Elite Barbarians Witch
Firecracker Zap Witch
Zap Firecracker Witch

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