My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Royal Giant Elite Barbarians Dark Prince
Giant Snowball
Archers Goblin Gang Minion Horde Musketeer
Zap
Archers Goblin Gang Minion Horde Royal Giant Dark Prince
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Musketeer Dark Prince
The Log
Archers Goblin Gang Royal Giant Elite Barbarians Musketeer Dark Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Elite Barbarians Musketeer Dark Prince
Fireball
Archers Goblin Gang Minion Horde Elite Barbarians Musketeer
Poison
Archers Goblin Gang Minion Horde Musketeer
Lightning
Elite Barbarians Musketeer Dark Prince
Rocket
Minion Horde Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Musketeer Dark Prince Minion Horde Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Musketeer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Minion Horde Royal Giant Musketeer Dark Prince
Archers
Zap Royal Giant Elite Barbarians Dark Prince
Goblin Gang
Royal Giant Dark Prince
Minion Horde
Zap Royal Giant Dark Prince
Royal Giant
Zap Archers Goblin Gang Minion Horde Elite Barbarians Musketeer Dark Prince
Elite Barbarians
Zap Archers Royal Giant
Musketeer
Zap Royal Giant Dark Prince
Dark Prince
Zap Archers Goblin Gang Minion Horde Royal Giant Musketeer

Defense Synergies 2 10

Zap
Archers Goblin Gang Minion Horde Elite Barbarians Musketeer Dark Prince
Archers
Zap Goblin Gang Dark Prince
Goblin Gang
Musketeer Zap Archers Dark Prince
Minion Horde
Zap
Royal Giant
Elite Barbarians
Dark Prince Zap
Musketeer
Goblin Gang Zap Dark Prince
Dark Prince
Elite Barbarians Zap Archers Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer
Minion Horde Elite Barbarians Zap Goblin Gang Musketeer Dark Prince
Goblin Gang Minion Horde Archers Elite Barbarians Musketeer Dark Prince
Minion Horde Elite Barbarians Goblin Gang Musketeer Dark Prince
Elite Barbarians Dark Prince
Goblin Gang Zap Archers Musketeer Dark Prince
Minion Horde Musketeer Zap Archers Goblin Gang
Zap Musketeer
Minion Horde Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Archers Minion Horde Musketeer Dark Prince
Archers Goblin Gang Minion Horde Zap Musketeer Dark Prince
Minion Horde Musketeer Zap Archers Goblin Gang
Minion Horde Zap Goblin Gang Elite Barbarians Musketeer Dark Prince
Zap Goblin Gang Minion Horde Dark Prince
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians
Minion Horde Goblin Gang Elite Barbarians Musketeer Dark Prince
Zap Archers Goblin Gang Minion Horde Elite Barbarians Musketeer Dark Prince
Zap Archers Musketeer Dark Prince
Elite Barbarians Musketeer
Goblin Gang Dark Prince Archers Minion Horde Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Dark Prince
Zap Archers Goblin Gang Elite Barbarians Musketeer
Goblin Gang Zap Minion Horde Elite Barbarians Musketeer Dark Prince
Goblin Gang Dark Prince Zap Minion Horde Elite Barbarians Musketeer
Goblin Gang Minion Horde Elite Barbarians Musketeer Dark Prince
Zap Archers Goblin Gang Minion Horde Musketeer
Goblin Gang Dark Prince Archers Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Dark Prince
Zap Minion Horde Elite Barbarians Dark Prince
Goblin Gang Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer Dark Prince
Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Goblin Gang Minion Horde
Archers Minion Horde Musketeer
Goblin Gang Elite Barbarians Zap Archers Minion Horde Musketeer Dark Prince
Zap Archers Minion Horde Elite Barbarians Musketeer Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer
Minion Horde
Musketeer Dark Prince
Zap Minion Horde Dark Prince
Zap Minion Horde Musketeer
Archers Minion Horde Musketeer
Zap
Zap
Goblin Gang Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Musketeer Dark Prince
Zap Archers Musketeer
Elite Barbarians Musketeer
Minion Horde Musketeer
Zap Elite Barbarians Musketeer
Zap Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Zap Archers Musketeer Dark Prince
Zap
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap Dark Prince
Minion Horde
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Archers Minion Horde Musketeer
Zap Minion Horde Musketeer
Minion Horde Elite Barbarians
Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde
Zap Minion Horde Archers Goblin Gang Musketeer Dark Prince
Zap Archers Musketeer
Goblin Gang Minion Horde Musketeer Dark Prince
Zap Musketeer
Zap
Minion Horde Elite Barbarians Musketeer Dark Prince
Zap Goblin Gang Minion Horde Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Dark Prince

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