My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Ram Rider
Giant Snowball
Archers Goblin Gang Ram Rider
Zap
Archers Goblin Gang Mortar Ram Rider
Barbarian Barrel
Archers Goblin Gang Mortar Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians Ram Rider
Earthquake
Archers Goblin Gang Mortar
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians P.E.K.K.A Ram Rider
Fireball
Archers Goblin Gang Mortar Elite Barbarians Ram Rider
Poison
Archers Goblin Gang Mortar
Lightning
Mortar Elite Barbarians Ram Rider
Rocket
Mortar Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Mortar Fireball Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Mortar

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Ram Rider Archers Mortar
Archers
Zap Mortar Elite Barbarians P.E.K.K.A Ram Rider
Goblin Gang
Mortar P.E.K.K.A
Mortar
Zap Archers Goblin Gang Fireball Ram Rider
Elite Barbarians
Zap Archers Fireball
Fireball
Zap Mortar Elite Barbarians Ram Rider
P.E.K.K.A
Zap Archers Goblin Gang Ram Rider
Ram Rider
Zap Archers Mortar Fireball P.E.K.K.A

Defense Synergies 1 13

Zap
Fireball Archers Goblin Gang Mortar Elite Barbarians P.E.K.K.A Ram Rider
Archers
Zap Goblin Gang Mortar P.E.K.K.A
Goblin Gang
Zap Archers Mortar P.E.K.K.A
Mortar
Zap Archers Goblin Gang Fireball
Elite Barbarians
Zap
Fireball
Zap Mortar Ram Rider
P.E.K.K.A
Zap Archers Goblin Gang
Ram Rider
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Ram Rider
Elite Barbarians P.E.K.K.A Zap Goblin Gang Mortar Ram Rider
Goblin Gang Mortar P.E.K.K.A Ram Rider Archers Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang Mortar Ram Rider
Elite Barbarians Fireball P.E.K.K.A
Goblin Gang Fireball Zap Archers
Ram Rider Zap Archers Goblin Gang Mortar Fireball
Zap Fireball P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang Mortar Elite Barbarians
Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Zap Fireball Ram Rider
Zap Archers Goblin Gang Fireball Ram Rider
Mortar P.E.K.K.A Zap Goblin Gang Elite Barbarians Fireball Ram Rider
Fireball Zap Goblin Gang Mortar P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Mortar Ram Rider
Zap Goblin Gang Mortar Elite Barbarians Fireball P.E.K.K.A Ram Rider
Goblin Gang Mortar Elite Barbarians Fireball P.E.K.K.A
Mortar Fireball Zap Archers Goblin Gang Elite Barbarians Ram Rider
Zap Mortar Archers Fireball Ram Rider
P.E.K.K.A Mortar Elite Barbarians Ram Rider
Goblin Gang Archers Elite Barbarians Fireball P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Archers Goblin Gang Mortar Elite Barbarians
Goblin Gang P.E.K.K.A Zap Elite Barbarians Ram Rider
Goblin Gang P.E.K.K.A Zap Elite Barbarians Fireball Ram Rider
P.E.K.K.A Goblin Gang Elite Barbarians Ram Rider
Fireball Zap Archers Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Archers Elite Barbarians Fireball Ram Rider
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Mortar Elite Barbarians Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Goblin Gang Fireball Ram Rider
Archers Fireball
Goblin Gang Elite Barbarians Zap Archers Mortar Fireball P.E.K.K.A
Zap Archers Elite Barbarians Fireball P.E.K.K.A
Zap Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap Ram Rider
Fireball
Fireball
Fireball Zap Mortar
Fireball Zap Ram Rider
Archers Mortar
Fireball Zap Ram Rider
Fireball Zap Mortar Ram Rider
Goblin Gang Elite Barbarians Fireball
Zap Mortar Fireball Ram Rider
Fireball Zap Archers
Mortar Elite Barbarians Fireball
Mortar Fireball
Zap Mortar Elite Barbarians Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Zap Archers Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball Zap Ram Rider
Fireball Zap Mortar Ram Rider
Fireball Zap Mortar
Elite Barbarians Zap Archers Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Mortar Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Ram Rider
Fireball
Fireball Goblin Gang
Zap Mortar Fireball
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Mortar Fireball
P.E.K.K.A
Fireball Mortar

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