My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Goblin Barrel Giant Skeleton
Giant Snowball
Archers Goblin Gang Royal Recruits Dart Goblin Goblin Barrel
Zap
Archers Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Royal Recruits Dart Goblin Goblin Barrel Giant Skeleton
The Log
Archers Goblin Gang Royal Recruits Dart Goblin Goblin Barrel Giant Skeleton
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Royal Recruits Dart Goblin Goblin Barrel
Royal Delivery
Archers Goblin Gang Royal Recruits Dart Goblin Goblin Barrel Giant Skeleton
Fireball
Archers Goblin Gang Dart Goblin Goblin Barrel
Poison
Archers Goblin Gang Royal Recruits Dart Goblin
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Dart Goblin Goblin Barrel Goblinstein Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Dart Goblin

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Recruits Dart Goblin Giant Skeleton
Archers
Zap Royal Recruits Giant Skeleton
Goblin Gang
Goblin Barrel Royal Recruits Dart Goblin Giant Skeleton
Royal Recruits
Zap Archers Goblin Gang Dart Goblin
Dart Goblin
Goblin Barrel Zap Goblin Gang Royal Recruits Giant Skeleton
Goblin Barrel
Goblin Gang Dart Goblin Giant Skeleton
Giant Skeleton
Zap Archers Goblin Gang Dart Goblin Goblin Barrel
Goblinstein

Defense Synergies 0 13

Zap
Archers Goblin Gang Dart Goblin Giant Skeleton
Archers
Zap Goblin Gang Royal Recruits Dart Goblin Giant Skeleton
Goblin Gang
Zap Archers Royal Recruits Dart Goblin Giant Skeleton
Royal Recruits
Archers Goblin Gang Dart Goblin
Dart Goblin
Zap Archers Goblin Gang Royal Recruits Giant Skeleton
Goblin Barrel
Giant Skeleton
Zap Archers Goblin Gang Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Dart Goblin
Zap Goblin Gang Royal Recruits Dart Goblin
Goblin Gang Archers Royal Recruits Dart Goblin Giant Skeleton
Royal Recruits Goblin Gang Dart Goblin
Royal Recruits Giant Skeleton
Goblin Gang Zap Archers Dart Goblin
Dart Goblin Zap Archers Goblin Gang
Zap Royal Recruits Dart Goblin Giant Skeleton
Goblin Gang Royal Recruits
Goblin Gang Archers Royal Recruits Dart Goblin Giant Skeleton
Archers Goblin Gang Dart Goblin Zap Royal Recruits Giant Skeleton
Zap Archers Goblin Gang Dart Goblin
Royal Recruits Zap Goblin Gang Giant Skeleton
Zap Goblin Gang Royal Recruits Dart Goblin
Royal Recruits Goblin Gang
Zap Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Zap Archers Goblin Gang Royal Recruits Dart Goblin
Zap Archers Royal Recruits Dart Goblin Giant Skeleton
Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Archers Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap Archers Giant Skeleton
Zap Archers Goblin Gang
Goblin Gang Royal Recruits Giant Skeleton Zap
Goblin Gang Royal Recruits Giant Skeleton Zap
Royal Recruits Giant Skeleton Goblin Gang
Zap Archers Goblin Gang Dart Goblin
Goblin Gang Royal Recruits Archers Dart Goblin Giant Skeleton
Giant Skeleton Royal Recruits
Zap Royal Recruits Giant Skeleton
Royal Recruits Goblin Gang Dart Goblin
Royal Recruits Dart Goblin Giant Skeleton
Royal Recruits Zap Giant Skeleton
Royal Recruits Giant Skeleton Goblin Gang
Royal Recruits Archers Dart Goblin
Goblin Gang Royal Recruits Zap Archers Dart Goblin Giant Skeleton
Zap Archers Royal Recruits Dart Goblin Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Giant Skeleton
Zap Dart Goblin
Dart Goblin Giant Skeleton
Royal Recruits Dart Goblin Giant Skeleton
Zap
Zap Dart Goblin
Archers Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Goblin Gang
Zap Royal Recruits Dart Goblin
Zap Archers Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Royal Recruits Dart Goblin
Zap Archers Dart Goblin
Zap Dart Goblin
Giant Skeleton
Zap Royal Recruits
Zap
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Archers Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Giant Skeleton
Zap Archers Goblin Gang Royal Recruits Dart Goblin
Zap Archers Dart Goblin
Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Giant Skeleton
Royal Recruits Dart Goblin
Zap Goblin Gang Royal Recruits Dart Goblin Giant Skeleton
Zap Dart Goblin
Zap Royal Recruits Dart Goblin Giant Skeleton
Dart Goblin

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