My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Baby Dragon Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Prince
Giant Snowball
Archers Goblin Gang Baby Dragon Princess
Zap
Archers Goblin Gang Prince Princess
Barbarian Barrel
Archers Goblin Gang Tesla Princess
The Log
Archers Goblin Gang Prince Princess
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang Princess
Royal Delivery
Archers Goblin Gang Baby Dragon Prince P.E.K.K.A Princess
Fireball
Archers Goblin Gang Tesla Baby Dragon Princess
Poison
Archers Goblin Gang Princess
Lightning
Tesla Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Princess Tesla Baby Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Princess

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Archers Baby Dragon Princess
Archers
Zap Baby Dragon Prince P.E.K.K.A
Goblin Gang
Baby Dragon Prince P.E.K.K.A Princess
Tesla
Baby Dragon
Zap Archers Goblin Gang Prince P.E.K.K.A
Prince
Zap Archers Goblin Gang Baby Dragon Princess
P.E.K.K.A
Zap Archers Goblin Gang Baby Dragon Princess
Princess
Zap Goblin Gang Prince P.E.K.K.A

Defense Synergies 1 20

Zap
Archers Goblin Gang Tesla Baby Dragon Prince P.E.K.K.A Princess
Archers
Zap Goblin Gang Tesla Baby Dragon P.E.K.K.A
Goblin Gang
Tesla Zap Archers Prince P.E.K.K.A Princess
Tesla
Goblin Gang Zap Archers Baby Dragon Prince Princess
Baby Dragon
Zap Archers Tesla Prince P.E.K.K.A
Prince
Zap Goblin Gang Tesla Baby Dragon
P.E.K.K.A
Zap Archers Goblin Gang Baby Dragon Princess
Princess
Zap Goblin Gang Tesla P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon
P.E.K.K.A Zap Goblin Gang Tesla Prince
Goblin Gang Tesla Prince P.E.K.K.A Archers
Tesla Prince P.E.K.K.A Goblin Gang
Prince P.E.K.K.A Princess
Goblin Gang Zap Archers Tesla Baby Dragon
Tesla Zap Archers Goblin Gang Baby Dragon Princess
Zap Tesla Baby Dragon P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Prince Princess
Goblin Gang Archers Tesla Prince
Archers Goblin Gang Zap Tesla Baby Dragon Princess
Tesla Zap Archers Goblin Gang Baby Dragon Princess
Tesla Prince P.E.K.K.A Zap Goblin Gang
Zap Goblin Gang Tesla Baby Dragon Prince P.E.K.K.A Princess
P.E.K.K.A Goblin Gang Tesla Prince
Zap Goblin Gang Tesla Prince P.E.K.K.A
Tesla Goblin Gang Prince P.E.K.K.A
Tesla Zap Archers Goblin Gang Baby Dragon Prince
Zap Baby Dragon Archers Tesla Princess
P.E.K.K.A Tesla Prince
Goblin Gang Archers Tesla Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tesla Prince P.E.K.K.A
Zap Archers Goblin Gang Tesla Baby Dragon Prince
Goblin Gang P.E.K.K.A Zap Prince
Goblin Gang Prince P.E.K.K.A Zap Tesla
P.E.K.K.A Goblin Gang Tesla Prince
Zap Archers Goblin Gang Tesla Baby Dragon Princess
Goblin Gang Prince P.E.K.K.A Archers Tesla
P.E.K.K.A Tesla Prince
Zap P.E.K.K.A Baby Dragon Prince
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Goblin Gang Tesla
Archers Tesla Baby Dragon Princess
Goblin Gang Tesla Zap Archers Baby Dragon Prince P.E.K.K.A
Zap Archers Tesla Baby Dragon P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Zap Baby Dragon Princess
Baby Dragon
Prince
Zap Baby Dragon
Zap Baby Dragon Princess
Archers Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Goblin Gang Prince
Zap Prince Princess
Zap Archers Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon Prince
Zap Baby Dragon Princess
Baby Dragon Princess
Zap Archers Baby Dragon Prince Princess
Zap Baby Dragon Princess
Baby Dragon Prince
Princess
Prince
Zap Baby Dragon
Zap Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon Prince Princess
Zap Baby Dragon
Zap Archers Baby Dragon Princess
Zap
Zap
Zap Princess
P.E.K.K.A Prince
Princess
Zap Archers Goblin Gang Prince Princess
Zap Archers Baby Dragon Princess
Goblin Gang Baby Dragon Prince Princess
Zap Baby Dragon Princess
Zap
Prince P.E.K.K.A
Zap Goblin Gang Baby Dragon Princess
Zap Princess
Zap Baby Dragon Prince Princess
Prince P.E.K.K.A

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