My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Ice Golem Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Inferno Dragon
Giant Snowball
Archers Goblin Gang Balloon Inferno Dragon
Zap
Archers Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Tesla
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Balloon Inferno Dragon
Fireball
Archers Goblin Gang Tesla Balloon Inferno Dragon
Poison
Archers Goblin Gang Balloon
Lightning
Tesla Ice Golem Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Goblin Gang Tesla Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Ice Golem Mega Knight
Archers
Ice Golem Zap Balloon Inferno Dragon Mega Knight
Goblin Gang
Ice Golem Balloon
Tesla
Ice Golem
Archers Goblin Gang Balloon Zap
Balloon
Zap Ice Golem Archers Goblin Gang Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Zap Archers Balloon

Defense Synergies 4 14

Zap
Mega Knight Archers Goblin Gang Tesla Ice Golem Inferno Dragon
Archers
Ice Golem Zap Goblin Gang Tesla Mega Knight
Goblin Gang
Tesla Zap Archers Ice Golem Inferno Dragon
Tesla
Goblin Gang Ice Golem Zap Archers Inferno Dragon
Ice Golem
Archers Tesla Zap Goblin Gang Inferno Dragon Mega Knight
Balloon
Inferno Dragon
Zap Goblin Gang Tesla Ice Golem Mega Knight
Mega Knight
Zap Archers Ice Golem Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem
Inferno Dragon Zap Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight Archers Inferno Dragon
Tesla Inferno Dragon Goblin Gang Mega Knight
Mega Knight
Goblin Gang Zap Archers Tesla Mega Knight
Tesla Inferno Dragon Zap Archers Goblin Gang
Zap Tesla Ice Golem Mega Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Archers Tesla Ice Golem Mega Knight
Archers Goblin Gang Zap Tesla Ice Golem Mega Knight
Tesla Inferno Dragon Zap Archers Goblin Gang
Tesla Mega Knight Zap Goblin Gang
Mega Knight Zap Goblin Gang Tesla
Inferno Dragon Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Goblin Gang
Tesla Mega Knight Zap Archers Goblin Gang
Zap Archers Tesla Ice Golem Inferno Dragon Mega Knight
Tesla Inferno Dragon
Goblin Gang Mega Knight Archers Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Tesla Ice Golem
Zap Archers Goblin Gang Tesla Ice Golem Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Ice Golem
Goblin Gang Mega Knight Zap Tesla Ice Golem
Goblin Gang Tesla Inferno Dragon Mega Knight
Zap Archers Goblin Gang Tesla Ice Golem
Goblin Gang Archers Tesla Ice Golem
Mega Knight Tesla Inferno Dragon
Zap Mega Knight Ice Golem Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Zap
Mega Knight Goblin Gang Tesla Ice Golem
Archers Tesla Mega Knight
Goblin Gang Tesla Zap Archers Ice Golem Inferno Dragon
Mega Knight Zap Archers Tesla Ice Golem Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Zap Mega Knight
Zap Ice Golem
Archers
Zap Ice Golem
Zap
Goblin Gang
Zap
Zap Archers
Ice Golem
Zap Ice Golem
Zap
Mega Knight
Zap Archers Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Ice Golem Mega Knight
Inferno Dragon
Zap
Zap Mega Knight
Zap
Zap Archers Ice Golem
Zap
Zap Mega Knight
Zap
Mega Knight
Zap Archers Goblin Gang
Zap Archers
Goblin Gang Mega Knight
Zap Ice Golem
Zap
Mega Knight
Zap Goblin Gang
Zap
Zap Mega Knight
Inferno Dragon
Mega Knight

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