My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Wizard Witch Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Ram Rider
Giant Snowball
Archers Witch Ram Rider
Zap
Archers Witch Bandit Ram Rider
Barbarian Barrel
Archers Goblin Cage Wizard Witch Bandit
The Log
Archers Goblin Cage Witch Bandit Ram Rider
Earthquake
Archers Goblin Cage Witch
Arrows
Archers Witch
Royal Delivery
Archers Goblin Cage Wizard Witch Bandit Ram Rider
Fireball
Archers Goblin Cage Wizard Witch Bandit Ram Rider
Poison
Archers Goblin Cage Wizard Witch
Lightning
Goblin Cage Wizard Witch Bandit Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Bandit Goblin Cage Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Bandit Goblin Cage

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Archers Goblin Cage Witch Bandit Mega Knight
Archers
Zap Goblin Cage Bandit Ram Rider Mega Knight
Goblin Cage
Zap Archers Witch Bandit Ram Rider
Wizard
Bandit Ram Rider Mega Knight
Witch
Zap Goblin Cage Bandit Ram Rider Mega Knight
Bandit
Zap Archers Goblin Cage Wizard Witch Ram Rider Mega Knight
Ram Rider
Zap Archers Goblin Cage Wizard Witch Bandit Mega Knight
Mega Knight
Zap Archers Wizard Witch Bandit Ram Rider

Defense Synergies 1 18

Zap
Mega Knight Archers Goblin Cage Witch Bandit Ram Rider
Archers
Zap Goblin Cage Witch Bandit Mega Knight
Goblin Cage
Zap Archers Wizard Witch Bandit
Wizard
Goblin Cage Bandit Mega Knight
Witch
Zap Archers Goblin Cage Bandit Mega Knight
Bandit
Zap Archers Goblin Cage Wizard Witch Ram Rider Mega Knight
Ram Rider
Zap Bandit
Mega Knight
Zap Archers Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Wizard Ram Rider
Zap Goblin Cage Witch Bandit Ram Rider Mega Knight
Goblin Cage Witch Ram Rider Mega Knight Archers Bandit
Goblin Cage Witch Bandit Ram Rider Mega Knight
Goblin Cage Mega Knight
Zap Archers Bandit Mega Knight
Ram Rider Zap Archers Goblin Cage Wizard Witch
Zap Goblin Cage Bandit Ram Rider Mega Knight
Witch Goblin Cage
Archers Bandit Mega Knight
Archers Witch Zap Wizard Bandit Ram Rider Mega Knight
Zap Archers Wizard Witch Ram Rider
Goblin Cage Mega Knight Zap Wizard Witch Bandit Ram Rider
Wizard Mega Knight Zap Goblin Cage Witch
Goblin Cage Bandit Ram Rider Mega Knight
Zap Goblin Cage Bandit Ram Rider Mega Knight
Wizard Mega Knight Goblin Cage Witch
Goblin Cage Mega Knight Zap Archers Wizard Witch Bandit Ram Rider
Zap Goblin Cage Wizard Witch Archers Bandit Ram Rider Mega Knight
Goblin Cage Ram Rider
Wizard Mega Knight Archers Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Goblin Cage Witch Bandit
Bandit Zap Archers Wizard Mega Knight
Bandit Mega Knight Zap Goblin Cage Witch Ram Rider
Mega Knight Zap Goblin Cage Bandit Ram Rider
Goblin Cage Witch Bandit Ram Rider Mega Knight
Wizard Zap Archers Witch Ram Rider
Archers Goblin Cage Witch Bandit Ram Rider
Mega Knight Goblin Cage
Zap Goblin Cage Mega Knight Witch Bandit
Witch Goblin Cage
Mega Knight Goblin Cage Witch
Mega Knight Zap Goblin Cage
Mega Knight Goblin Cage Wizard Witch Bandit Ram Rider
Wizard Archers Goblin Cage Witch Mega Knight
Witch Zap Archers Goblin Cage
Mega Knight Zap Archers Goblin Cage Wizard Witch
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Ram Rider
Bandit
Wizard Zap Mega Knight
Wizard Zap Witch Ram Rider
Archers Wizard Witch
Zap Wizard Ram Rider
Zap Wizard Bandit Ram Rider
Zap Wizard Bandit Ram Rider
Zap Archers Wizard
Bandit
Bandit
Zap
Zap Wizard Witch Bandit
Wizard Bandit Mega Knight
Zap Archers Wizard Bandit Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch Bandit Ram Rider
Zap Wizard Witch Bandit Ram Rider Mega Knight
Zap Bandit
Zap Archers Wizard Witch
Zap Wizard Witch
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Archers Witch Bandit
Zap Archers Wizard Witch Ram Rider
Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Bandit Mega Knight
Wizard Mega Knight

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