My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Clone
Giant Snowball
Archers Minion Horde Musketeer Clone
Zap
Archers Minion Horde Clone
Barbarian Barrel
Archers Musketeer Clone
The Log
Archers Musketeer Clone
Earthquake
Archers Clone
Arrows
Archers Minion Horde Clone
Royal Delivery
Archers Minion Horde Musketeer Battle Healer Clone Bowler
Fireball
Archers Minion Horde Musketeer Battle Healer Clone Bowler
Poison
Archers Minion Horde Musketeer Battle Healer Clone
Lightning
Musketeer Battle Healer Bowler
Rocket
Minion Horde Musketeer Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Clone Musketeer Battle Healer Minion Horde Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Clone Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minion Horde Musketeer Battle Healer Bowler
Archers
Battle Healer Zap Bowler
Minion Horde
Zap Battle Healer Clone
Musketeer
Zap Battle Healer Bowler
Battle Healer
Archers Zap Minion Horde Musketeer Bowler
Clone
Minion Horde Bowler
Bowler
Zap Archers Musketeer Battle Healer Clone
Electro Giant

Defense Synergies 1 10

Zap
Archers Minion Horde Musketeer Battle Healer Bowler
Archers
Zap Battle Healer Bowler
Minion Horde
Zap Battle Healer
Musketeer
Battle Healer Zap Bowler
Battle Healer
Musketeer Zap Archers Minion Horde Bowler
Clone
Bowler
Zap Archers Musketeer Battle Healer
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde Musketeer
Minion Horde Zap Musketeer Battle Healer
Minion Horde Bowler Archers Musketeer
Minion Horde Musketeer Bowler
Battle Healer Bowler
Bowler Zap Archers Musketeer
Minion Horde Musketeer Zap Archers
Bowler Zap Musketeer Battle Healer Electro Giant
Minion Horde Musketeer
Archers Minion Horde Musketeer Battle Healer Bowler
Archers Minion Horde Zap Musketeer Bowler Electro Giant
Minion Horde Musketeer Zap Archers
Minion Horde Bowler Zap Musketeer Battle Healer
Bowler Zap Minion Horde
Minion Horde
Minion Horde Zap Bowler Electro Giant
Minion Horde Musketeer Bowler
Zap Archers Minion Horde Musketeer Battle Healer Bowler
Zap Archers Musketeer Battle Healer Bowler
Musketeer
Bowler Archers Minion Horde Musketeer Battle Healer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Battle Healer Bowler Electro Giant
Zap Archers Musketeer Battle Healer Bowler
Zap Minion Horde Musketeer Battle Healer Bowler
Bowler Zap Minion Horde Musketeer Battle Healer
Minion Horde Musketeer Battle Healer Bowler
Electro Giant Zap Archers Minion Horde Musketeer
Archers Minion Horde Musketeer Battle Healer Bowler
Minion Horde Battle Healer
Zap Minion Horde
Minion Horde Musketeer
Minion Horde Musketeer Bowler
Zap Bowler Electro Giant
Bowler Minion Horde
Archers Minion Horde Musketeer Bowler Electro Giant
Electro Giant Zap Archers Minion Horde Musketeer Battle Healer Bowler
Bowler Zap Archers Minion Horde Musketeer Battle Healer Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer Bowler
Minion Horde
Musketeer
Zap Minion Horde Bowler
Electro Giant Zap Minion Horde Musketeer
Archers Minion Horde Musketeer Bowler
Zap Bowler
Zap
Minion Horde Musketeer Bowler
Zap Minion Horde Musketeer Bowler
Zap Archers Musketeer
Musketeer Bowler
Minion Horde Musketeer
Zap Musketeer
Zap Minion Horde Musketeer Bowler
Minion Horde Musketeer Bowler
Minion Horde
Zap Archers Musketeer Bowler
Zap Bowler Electro Giant
Minion Horde Musketeer Bowler
Musketeer Bowler
Zap Minion Horde Musketeer
Zap Electro Giant Bowler
Minion Horde
Zap Musketeer Bowler
Zap Musketeer Bowler
Zap Musketeer
Zap Archers Minion Horde Musketeer Electro Giant
Zap Minion Horde Musketeer Electro Giant
Minion Horde Bowler
Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde
Bowler
Zap Minion Horde Archers Musketeer
Zap Archers Musketeer
Minion Horde Musketeer Bowler
Zap Musketeer Bowler
Zap Electro Giant
Minion Horde Musketeer
Zap Electro Giant Minion Horde Musketeer Bowler
Zap Musketeer
Zap Musketeer Bowler Electro Giant
Bowler

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