My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Valkyrie Inferno Tower Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Wizard
Fireball
Archers Hog Rider Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Ice Golem Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Fireball Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Archers Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Ice Golem Valkyrie
Archers
Ice Golem Valkyrie Zap Hog Rider
Ice Golem
Archers Hog Rider Zap
Fireball
Zap Hog Rider
Valkyrie
Archers Hog Rider Zap Wizard
Hog Rider
Zap Ice Golem Fireball Valkyrie Archers Wizard
Inferno Tower
Wizard
Valkyrie Hog Rider

Defense Synergies 4 11

Zap
Fireball Archers Ice Golem Valkyrie Inferno Tower
Archers
Ice Golem Valkyrie Zap Inferno Tower
Ice Golem
Archers Inferno Tower Zap Fireball Wizard
Fireball
Zap Ice Golem Valkyrie Inferno Tower
Valkyrie
Archers Zap Fireball Inferno Tower Wizard
Hog Rider
Inferno Tower
Ice Golem Zap Archers Fireball Valkyrie
Wizard
Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Zap Valkyrie
Inferno Tower Archers Valkyrie
Inferno Tower Valkyrie
Fireball Valkyrie
Fireball Zap Archers Valkyrie
Inferno Tower Zap Archers Fireball Wizard
Zap Ice Golem Fireball Valkyrie Inferno Tower
Inferno Tower
Archers Ice Golem Valkyrie Inferno Tower
Archers Valkyrie Zap Ice Golem Fireball Wizard
Inferno Tower Zap Archers Fireball Wizard
Inferno Tower Zap Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap
Inferno Tower
Inferno Tower Zap Fireball
Wizard Fireball Valkyrie Inferno Tower
Fireball Zap Archers Valkyrie Wizard
Zap Valkyrie Wizard Archers Ice Golem Fireball
Inferno Tower
Valkyrie Wizard Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Ice Golem Fireball Inferno Tower
Fireball Zap Archers Ice Golem Valkyrie Wizard
Zap Ice Golem Valkyrie Inferno Tower
Valkyrie Zap Ice Golem Fireball Inferno Tower
Inferno Tower Valkyrie
Fireball Wizard Zap Archers Ice Golem
Archers Ice Golem Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Ice Golem Fireball Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower
Zap Fireball Valkyrie
Ice Golem Fireball Valkyrie Inferno Tower Wizard
Wizard Archers Fireball Valkyrie
Inferno Tower Zap Archers Ice Golem Fireball Valkyrie
Valkyrie Zap Archers Ice Golem Fireball Inferno Tower Wizard
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie
Fireball Zap
Fireball
Ice Golem Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Ice Golem
Archers Wizard
Fireball Zap Ice Golem Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Archers Wizard
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Ice Golem Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Archers Ice Golem Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Archers Fireball
Fireball Zap Archers Wizard
Fireball
Fireball Valkyrie Wizard
Zap Ice Golem Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Fireball Wizard

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