My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Lumberjack
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Knight Barbarians Inferno Tower Magic Archer Lumberjack
The Log
Archers Barbarians Lumberjack
Earthquake
Archers Barbarians Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Magic Archer Lumberjack
Fireball
Archers Barbarians Inferno Tower Magic Archer Lumberjack
Poison
Archers Barbarians Inferno Tower Magic Archer
Lightning
Knight Inferno Tower Magic Archer Lumberjack
Rocket
Barbarians Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Magic Archer Lumberjack Barbarians Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Magic Archer Lumberjack Mega Knight
Archers
Knight Zap Lumberjack Mega Knight
Knight
Archers Zap Magic Archer Lumberjack
Barbarians
Inferno Tower
Magic Archer
Zap Knight Lumberjack Mega Knight
Lumberjack
Zap Archers Knight Magic Archer Mega Knight
Mega Knight
Zap Archers Magic Archer Lumberjack

Defense Synergies 4 14

Zap
Mega Knight Archers Knight Barbarians Inferno Tower Magic Archer Lumberjack
Archers
Knight Zap Inferno Tower Lumberjack Mega Knight
Knight
Archers Inferno Tower Magic Archer Zap Lumberjack
Barbarians
Zap
Inferno Tower
Knight Zap Archers Lumberjack Mega Knight
Magic Archer
Knight Zap Lumberjack Mega Knight
Lumberjack
Zap Archers Knight Inferno Tower Magic Archer
Mega Knight
Zap Archers Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Magic Archer
Barbarians Inferno Tower Lumberjack Zap Knight Mega Knight
Barbarians Inferno Tower Lumberjack Mega Knight Archers Knight
Barbarians Inferno Tower Lumberjack Knight Mega Knight
Barbarians Lumberjack Mega Knight
Zap Archers Magic Archer Lumberjack Mega Knight
Inferno Tower Zap Archers Magic Archer
Zap Barbarians Inferno Tower Magic Archer Mega Knight
Barbarians Inferno Tower Lumberjack
Knight Archers Barbarians Inferno Tower Lumberjack Mega Knight
Archers Barbarians Zap Knight Magic Archer Lumberjack Mega Knight
Inferno Tower Zap Archers Magic Archer
Barbarians Inferno Tower Lumberjack Mega Knight Zap Knight
Mega Knight Zap Barbarians Magic Archer Lumberjack
Barbarians Inferno Tower Knight Lumberjack Mega Knight
Barbarians Inferno Tower Zap Lumberjack Mega Knight
Barbarians Mega Knight Knight Inferno Tower Lumberjack
Mega Knight Zap Archers Knight Barbarians Magic Archer Lumberjack
Zap Archers Knight Barbarians Magic Archer Lumberjack Mega Knight
Barbarians Inferno Tower Lumberjack
Mega Knight Archers Knight Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Lumberjack Mega Knight Zap Archers Inferno Tower
Zap Archers Knight Magic Archer Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Zap Knight Inferno Tower
Lumberjack Mega Knight Zap Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Lumberjack Mega Knight
Zap Archers Magic Archer
Archers Knight Barbarians Inferno Tower Lumberjack
Inferno Tower Mega Knight Knight Barbarians Lumberjack
Zap Mega Knight Knight Barbarians Inferno Tower Magic Archer
Inferno Tower Barbarians
Mega Knight Knight Barbarians Inferno Tower Lumberjack
Mega Knight Zap Barbarians
Barbarians Mega Knight Knight Inferno Tower Lumberjack
Archers Barbarians Magic Archer Mega Knight
Barbarians Inferno Tower Zap Archers Knight Magic Archer Lumberjack
Mega Knight Zap Archers Barbarians Inferno Tower Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer
Magic Archer
Knight Barbarians
Zap Magic Archer Mega Knight
Zap Magic Archer
Archers Magic Archer
Zap Magic Archer
Zap
Lumberjack
Zap Knight Magic Archer
Zap Archers Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Zap Archers Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap Barbarians
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Archers Magic Archer
Zap
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Archers Barbarians Magic Archer
Zap Archers Magic Archer
Knight Magic Archer Lumberjack Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer Mega Knight

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