My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Baby Dragon Witch
Zap
Archers Witch
Barbarian Barrel
Archers Knight Witch
The Log
Archers Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Fireball
Archers Baby Dragon Witch
Poison
Archers Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Fireball Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Knight Mini P.E.K.K.A Baby Dragon Witch
Archers
Knight Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Knight
Archers Baby Dragon Zap Fireball Witch
Fireball
Zap Knight Baby Dragon
Mini P.E.K.K.A
Zap Archers Baby Dragon
Baby Dragon
Knight Zap Archers Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Zap Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Archers Baby Dragon Witch

Defense Synergies 3 18

Zap
Fireball Mini P.E.K.K.A Archers Knight Baby Dragon Witch P.E.K.K.A
Archers
Knight Zap Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Knight
Archers Zap Fireball Mini P.E.K.K.A Baby Dragon Witch
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Knight Fireball Baby Dragon Witch
Baby Dragon
Zap Archers Knight Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Zap Archers Knight Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Zap Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Knight Witch
Mini P.E.K.K.A Witch P.E.K.K.A Archers Knight
Mini P.E.K.K.A Witch P.E.K.K.A Knight
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Archers Baby Dragon
Zap Archers Fireball Baby Dragon Witch
Zap Fireball Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Knight Archers Mini P.E.K.K.A
Archers Witch Zap Knight Fireball Baby Dragon
Zap Archers Fireball Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball Witch
Fireball Zap Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Fireball Zap Archers Knight Baby Dragon Witch
Zap Baby Dragon Witch Archers Knight Fireball
Mini P.E.K.K.A P.E.K.K.A
Archers Knight Fireball Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Fireball Witch P.E.K.K.A
Fireball Zap Archers Knight Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Fireball Zap Archers Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Archers Knight Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Witch
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Witch
Archers Fireball Baby Dragon Witch
Witch Zap Archers Knight Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch
Archers Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap Archers Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball Witch
Fireball Zap Archers Baby Dragon Witch
Fireball
Fireball Knight Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch
P.E.K.K.A
Fireball

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