My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer
Zap
Archers
Barbarian Barrel
Archers Knight Musketeer
The Log
Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Musketeer
Fireball
Archers Musketeer
Poison
Archers Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Archer Queen
Rocket
Musketeer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Knight Fireball Mini P.E.K.K.A Musketeer Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Archers Knight Mini P.E.K.K.A Musketeer
Archers
Knight Zap Mini P.E.K.K.A
Knight
Archers Musketeer Zap Fireball Archer Queen
Fireball
Zap Mirror Knight Archer Queen
Mini P.E.K.K.A
Zap Archers Musketeer Mirror
Musketeer
Knight Zap Mini P.E.K.K.A Mirror
Mirror
Zap Fireball Mini P.E.K.K.A Musketeer
Archer Queen
Knight Fireball

Defense Synergies 7 13

Zap
Fireball Mini P.E.K.K.A Mirror Archers Knight Musketeer Archer Queen
Archers
Knight Zap Mini P.E.K.K.A Archer Queen
Knight
Archers Musketeer Archer Queen Zap Fireball Mini P.E.K.K.A
Fireball
Zap Mirror Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Archers Knight Fireball Musketeer Mirror
Musketeer
Knight Zap Fireball Mini P.E.K.K.A Mirror
Mirror
Zap Fireball Mini P.E.K.K.A Musketeer
Archer Queen
Knight Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Mini P.E.K.K.A Zap Knight Musketeer
Mini P.E.K.K.A Archers Knight Musketeer
Mini P.E.K.K.A Knight Musketeer
Fireball Mini P.E.K.K.A
Fireball Zap Archers Musketeer
Musketeer Zap Archers Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Archer Queen
Knight Archers Mini P.E.K.K.A Musketeer
Archers Zap Knight Fireball Musketeer
Musketeer Zap Archers Fireball
Mini P.E.K.K.A Zap Knight Fireball Musketeer
Fireball Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Musketeer
Fireball Zap Archers Knight Musketeer
Zap Archers Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer
Archers Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Knight Mini P.E.K.K.A Musketeer
Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer
Fireball Zap Archers Musketeer
Mini P.E.K.K.A Archers Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Zap Knight Fireball Mini P.E.K.K.A
Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap Fireball Archer Queen
Mini P.E.K.K.A Knight Fireball
Archers Fireball Musketeer
Zap Archers Knight Fireball Mini P.E.K.K.A Musketeer Archer Queen
Zap Archers Fireball Mini P.E.K.K.A Musketeer Archer Queen
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Archers Musketeer Archer Queen
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Fireball Musketeer
Fireball Zap Archers Musketeer Archer Queen
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball Archer Queen
Musketeer Archer Queen
Zap Fireball Musketeer Archer Queen
Zap Fireball Musketeer Archer Queen
Zap Fireball Musketeer Archer Queen
Fireball

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