My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Dark Prince P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Dark Prince Mighty Miner
Giant Snowball
Archers Goblin Barrel Mighty Miner
Zap
Archers Firecracker Goblin Barrel Dark Prince Mighty Miner
Barbarian Barrel
Archers Knight Firecracker Goblin Barrel Dark Prince
The Log
Archers Firecracker Goblin Barrel Dark Prince
Earthquake
Archers Firecracker Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel
Royal Delivery
Archers Knight Firecracker Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Archers Firecracker Goblin Barrel Mighty Miner
Poison
Archers Firecracker
Lightning
Knight Dark Prince Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Firecracker Goblin Barrel Dark Prince Mighty Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Archers Knight Dark Prince Mighty Miner
Archers
Knight Zap Dark Prince P.E.K.K.A
Knight
Archers Firecracker Goblin Barrel Zap
Firecracker
Zap Knight Goblin Barrel Dark Prince P.E.K.K.A
Goblin Barrel
Knight Dark Prince Mighty Miner Firecracker P.E.K.K.A
Dark Prince
Goblin Barrel Zap Archers Firecracker
P.E.K.K.A
Zap Archers Firecracker Goblin Barrel
Mighty Miner
Goblin Barrel Zap

Defense Synergies 2 11

Zap
Archers Knight Firecracker Dark Prince P.E.K.K.A Mighty Miner
Archers
Knight Zap Firecracker Dark Prince P.E.K.K.A
Knight
Archers Firecracker Zap
Firecracker
Knight Zap Archers Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince
Zap Archers Firecracker
P.E.K.K.A
Zap Archers Firecracker
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Zap Knight Firecracker Dark Prince
P.E.K.K.A Archers Knight Dark Prince
P.E.K.K.A Knight Firecracker Dark Prince
Firecracker Dark Prince P.E.K.K.A
Zap Archers Firecracker Dark Prince
Zap Archers Firecracker
Zap P.E.K.K.A
P.E.K.K.A Mighty Miner
Knight Archers Firecracker Dark Prince
Archers Zap Knight Firecracker Dark Prince
Zap Archers Firecracker
P.E.K.K.A Zap Knight Dark Prince
Zap Firecracker Dark Prince P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Knight Firecracker Dark Prince P.E.K.K.A
Zap Archers Knight Firecracker Dark Prince
Zap Archers Knight Firecracker Dark Prince
P.E.K.K.A
Dark Prince Archers Knight Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Dark Prince P.E.K.K.A
Zap Archers Knight Firecracker
P.E.K.K.A Zap Knight Dark Prince
Dark Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Dark Prince Mighty Miner
Firecracker Zap Archers
Dark Prince P.E.K.K.A Archers Knight
P.E.K.K.A Mighty Miner Knight Dark Prince
Zap P.E.K.K.A Knight Firecracker Dark Prince
P.E.K.K.A
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Knight
Archers Firecracker
Zap Archers Knight Firecracker Dark Prince P.E.K.K.A Mighty Miner
Zap Archers Firecracker Dark Prince P.E.K.K.A Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap
Archers Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap Knight Dark Prince
Zap Archers Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Archers Firecracker Dark Prince
Zap Firecracker
Zap
Zap Firecracker Dark Prince
Firecracker Zap
Zap
Zap Firecracker
Zap Archers Firecracker
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A Mighty Miner
Firecracker
Zap Archers Dark Prince
Zap Archers Firecracker
Knight Firecracker Dark Prince
Zap Firecracker
Zap
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Dark Prince
P.E.K.K.A
Firecracker

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