My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Witch Ram Rider
Zap
Archers Firecracker Witch Ram Rider
Barbarian Barrel
Archers Knight Firecracker Witch
The Log
Archers Firecracker Mini P.E.K.K.A Witch Ram Rider
Earthquake
Archers Firecracker Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Knight Firecracker Mini P.E.K.K.A Witch Ram Rider
Fireball
Archers Firecracker Witch Ram Rider
Poison
Archers Firecracker Witch
Lightning
Knight Mini P.E.K.K.A Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Firecracker Fireball Mini P.E.K.K.A Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Ram Rider Archers Knight Mini P.E.K.K.A Witch
Archers
Knight Zap Mini P.E.K.K.A Ram Rider
Knight
Archers Firecracker Zap Fireball Witch Ram Rider
Firecracker
Zap Knight Mini P.E.K.K.A Ram Rider
Fireball
Zap Knight Ram Rider
Mini P.E.K.K.A
Zap Archers Firecracker Ram Rider
Witch
Zap Knight Ram Rider
Ram Rider
Zap Archers Knight Firecracker Fireball Mini P.E.K.K.A Witch

Defense Synergies 4 16

Zap
Fireball Mini P.E.K.K.A Archers Knight Firecracker Witch Ram Rider
Archers
Knight Zap Firecracker Mini P.E.K.K.A Witch
Knight
Archers Firecracker Zap Fireball Mini P.E.K.K.A Witch
Firecracker
Knight Zap Archers Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Archers Knight Firecracker Fireball Witch Ram Rider
Witch
Zap Archers Knight Mini P.E.K.K.A
Ram Rider
Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Ram Rider
Mini P.E.K.K.A Zap Knight Firecracker Witch Ram Rider
Mini P.E.K.K.A Witch Ram Rider Archers Knight
Mini P.E.K.K.A Witch Knight Firecracker Ram Rider
Firecracker Fireball Mini P.E.K.K.A
Fireball Zap Archers Firecracker
Ram Rider Zap Archers Firecracker Fireball Witch
Zap Fireball Ram Rider
Mini P.E.K.K.A Witch
Knight Archers Firecracker Mini P.E.K.K.A
Archers Witch Zap Knight Firecracker Fireball Ram Rider
Zap Archers Firecracker Fireball Witch Ram Rider
Mini P.E.K.K.A Zap Knight Fireball Witch Ram Rider
Fireball Zap Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Ram Rider
Zap Fireball Mini P.E.K.K.A Ram Rider
Knight Firecracker Fireball Mini P.E.K.K.A Witch
Fireball Zap Archers Knight Firecracker Witch Ram Rider
Zap Witch Archers Knight Firecracker Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Archers Knight Firecracker Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Fireball Witch
Fireball Zap Archers Knight Firecracker Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Zap Knight Fireball Ram Rider
Knight Mini P.E.K.K.A Witch Ram Rider
Firecracker Fireball Zap Archers Witch Ram Rider
Mini P.E.K.K.A Archers Knight Fireball Witch Ram Rider
Mini P.E.K.K.A Knight
Zap Knight Firecracker Fireball Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Knight Fireball Witch Ram Rider
Archers Firecracker Fireball Witch
Witch Zap Archers Knight Firecracker Fireball Mini P.E.K.K.A
Zap Archers Firecracker Fireball Mini P.E.K.K.A Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap Ram Rider
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Witch Ram Rider
Archers Firecracker Witch
Fireball Zap Firecracker Ram Rider
Fireball Zap Firecracker Ram Rider
Fireball Mini P.E.K.K.A
Firecracker Zap Knight Fireball Ram Rider
Fireball Zap Archers Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Firecracker Fireball Mini P.E.K.K.A
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch Ram Rider
Fireball Zap Witch Ram Rider
Fireball Zap Firecracker
Zap Archers Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Archers Fireball Witch
Fireball Zap Archers Firecracker Witch Ram Rider
Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch
Fireball Firecracker

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