My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram
Zap
Archers Firecracker Battle Ram
Barbarian Barrel
Archers Knight Firecracker Battle Ram
The Log
Archers Firecracker Battle Ram
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Battle Ram P.E.K.K.A
Fireball
Archers Firecracker Battle Ram
Poison
Archers Firecracker
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Firecracker Battle Ram P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Archers Knight The Log Mega Knight
Archers
Knight Zap Battle Ram P.E.K.K.A Mega Knight
Knight
Archers Firecracker Battle Ram Zap The Log
Firecracker
Zap Knight Battle Ram P.E.K.K.A Mega Knight
Battle Ram
Zap Knight The Log Archers Firecracker P.E.K.K.A
P.E.K.K.A
Zap Archers Firecracker Battle Ram The Log
The Log
Battle Ram Zap Knight P.E.K.K.A Mega Knight
Mega Knight
Zap Archers Firecracker The Log

Defense Synergies 5 13

Zap
Mega Knight Archers Knight Firecracker P.E.K.K.A The Log
Archers
Knight Zap Firecracker P.E.K.K.A The Log Mega Knight
Knight
Archers Firecracker Zap The Log
Firecracker
Knight The Log Zap Archers P.E.K.K.A Mega Knight
Battle Ram
P.E.K.K.A
The Log Zap Archers Firecracker
The Log
Firecracker P.E.K.K.A Zap Archers Knight Mega Knight
Mega Knight
Zap Archers Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
P.E.K.K.A Zap Knight Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Archers Knight
P.E.K.K.A Knight Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Zap Archers Firecracker Mega Knight
Zap Archers Firecracker
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Knight Archers Firecracker Mega Knight
Archers Zap Knight Firecracker The Log Mega Knight
Zap Archers Firecracker
P.E.K.K.A Mega Knight Zap Knight The Log
Mega Knight Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Mega Knight
Zap P.E.K.K.A The Log Mega Knight
Mega Knight Knight Firecracker P.E.K.K.A
Mega Knight Zap Archers Knight Firecracker The Log
Zap The Log Archers Knight Firecracker Mega Knight
P.E.K.K.A
Mega Knight Archers Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers P.E.K.K.A
Zap Archers Knight Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Zap Knight The Log
P.E.K.K.A Mega Knight Zap Knight The Log
P.E.K.K.A Knight Mega Knight
Firecracker Zap Archers
P.E.K.K.A Archers Knight
P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Mega Knight Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Knight
Archers Firecracker Mega Knight
Zap Archers Knight Firecracker P.E.K.K.A The Log
Mega Knight Zap Archers Firecracker P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Archers Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Archers Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Zap Archers Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Archers Firecracker
Zap Firecracker
Zap The Log Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Zap Archers
Zap Archers Firecracker
The Log
Knight Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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