My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Miner
Giant Snowball
Archers Goblin Gang Barbarians Miner
Zap
Archers Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Archers Knight Goblin Gang Firecracker Barbarians Inferno Tower
The Log
Archers Goblin Gang Firecracker Barbarians
Earthquake
Archers Goblin Gang Firecracker Barbarians Inferno Tower
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Knight Goblin Gang Firecracker Barbarians Miner
Fireball
Archers Goblin Gang Firecracker Barbarians Inferno Tower
Poison
Archers Goblin Gang Firecracker Barbarians Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Firecracker Miner Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Miner Archers Knight
Archers
Knight Zap Miner
Knight
Archers Goblin Gang Firecracker Zap Miner
Goblin Gang
Knight Miner Firecracker
Firecracker
Zap Knight Miner Goblin Gang
Barbarians
Inferno Tower
Miner
Zap Goblin Gang Firecracker Archers Knight

Defense Synergies 5 14

Zap
Archers Knight Goblin Gang Firecracker Barbarians Inferno Tower Miner
Archers
Knight Zap Goblin Gang Firecracker Inferno Tower
Knight
Archers Goblin Gang Firecracker Inferno Tower Zap
Goblin Gang
Knight Inferno Tower Zap Archers Firecracker Barbarians Miner
Firecracker
Knight Zap Archers Goblin Gang Inferno Tower
Barbarians
Zap Goblin Gang
Inferno Tower
Knight Goblin Gang Zap Archers Firecracker
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower
Barbarians Inferno Tower Zap Knight Goblin Gang Firecracker
Goblin Gang Barbarians Inferno Tower Archers Knight
Barbarians Inferno Tower Knight Goblin Gang Firecracker
Firecracker Barbarians
Goblin Gang Zap Archers Firecracker
Inferno Tower Zap Archers Goblin Gang Firecracker
Zap Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang
Knight Goblin Gang Archers Firecracker Barbarians Inferno Tower Miner
Archers Goblin Gang Barbarians Zap Knight Firecracker
Inferno Tower Zap Archers Goblin Gang Firecracker
Barbarians Inferno Tower Zap Knight Goblin Gang
Zap Goblin Gang Firecracker Barbarians
Barbarians Inferno Tower Knight Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang
Barbarians Knight Goblin Gang Firecracker Inferno Tower
Zap Archers Knight Goblin Gang Firecracker Barbarians
Zap Archers Knight Firecracker Barbarians
Barbarians Inferno Tower
Goblin Gang Archers Knight Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap Archers Inferno Tower
Zap Archers Knight Goblin Gang Firecracker Miner
Goblin Gang Barbarians Zap Knight Inferno Tower
Goblin Gang Zap Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Goblin Gang
Firecracker Zap Archers Goblin Gang
Goblin Gang Archers Knight Barbarians Inferno Tower
Inferno Tower Knight Barbarians
Zap Knight Firecracker Barbarians Inferno Tower
Inferno Tower Goblin Gang Barbarians
Knight Barbarians Inferno Tower
Zap Barbarians
Barbarians Knight Goblin Gang Inferno Tower
Archers Firecracker Barbarians
Goblin Gang Barbarians Inferno Tower Zap Archers Knight Firecracker
Zap Archers Firecracker Barbarians Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Miner
Miner
Knight Firecracker Barbarians
Zap Firecracker
Firecracker Zap
Archers Firecracker
Zap Firecracker
Miner Zap Firecracker
Goblin Gang
Firecracker Miner Zap Knight
Zap Archers Firecracker
Knight Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Archers Firecracker
Zap Firecracker Miner
Zap Barbarians
Zap Firecracker
Firecracker Miner Zap
Zap Miner
Miner Zap Firecracker
Zap Archers Firecracker
Zap Firecracker
Zap Miner
Zap Firecracker
Firecracker
Zap Archers Goblin Gang Barbarians
Zap Archers Firecracker
Miner Knight Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Miner
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: