My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Firecracker Mortar
Barbarian Barrel
Archers Knight Goblin Gang Firecracker Mortar Tesla
The Log
Archers Goblin Gang Firecracker
Earthquake
Archers Goblin Gang Firecracker Mortar Tesla
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Knight Goblin Gang Firecracker
Fireball
Archers Goblin Gang Firecracker Mortar Tesla
Poison
Archers Goblin Gang Firecracker Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Firecracker Mortar Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Archers Knight Mortar
Archers
Knight Zap Mortar
Knight
Archers Goblin Gang Firecracker Mortar Zap Fireball
Goblin Gang
Knight Firecracker Mortar
Firecracker
Zap Knight Goblin Gang Mortar
Mortar
Knight Zap Archers Goblin Gang Firecracker Fireball
Tesla
Fireball
Zap Knight Mortar

Defense Synergies 6 19

Zap
Fireball Archers Knight Goblin Gang Firecracker Mortar Tesla
Archers
Knight Zap Goblin Gang Firecracker Mortar Tesla
Knight
Archers Goblin Gang Firecracker Tesla Zap Mortar Fireball
Goblin Gang
Knight Tesla Zap Archers Firecracker Mortar
Firecracker
Knight Zap Archers Goblin Gang Mortar Tesla
Mortar
Zap Archers Knight Goblin Gang Firecracker Tesla Fireball
Tesla
Knight Goblin Gang Zap Archers Firecracker Mortar Fireball
Fireball
Zap Knight Mortar Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Mortar Tesla Fireball
Zap Knight Goblin Gang Firecracker Mortar Tesla
Goblin Gang Mortar Tesla Archers Knight
Tesla Knight Goblin Gang Firecracker Mortar
Firecracker Fireball
Goblin Gang Fireball Zap Archers Firecracker Tesla
Tesla Zap Archers Goblin Gang Firecracker Mortar Fireball
Zap Tesla Fireball
Tesla Goblin Gang Mortar
Knight Goblin Gang Archers Firecracker Tesla
Archers Goblin Gang Zap Knight Firecracker Tesla Fireball
Tesla Zap Archers Goblin Gang Firecracker Fireball
Mortar Tesla Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Firecracker Mortar Tesla
Knight Goblin Gang Mortar Tesla
Zap Goblin Gang Mortar Tesla Fireball
Tesla Knight Goblin Gang Firecracker Mortar Fireball
Mortar Tesla Fireball Zap Archers Knight Goblin Gang Firecracker
Zap Mortar Archers Knight Firecracker Tesla Fireball
Mortar Tesla
Goblin Gang Archers Knight Firecracker Tesla Fireball
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Tesla Fireball
Fireball Zap Archers Knight Goblin Gang Firecracker Mortar Tesla
Goblin Gang Zap Knight
Goblin Gang Zap Knight Tesla Fireball
Knight Goblin Gang Tesla
Firecracker Fireball Zap Archers Goblin Gang Tesla
Goblin Gang Archers Knight Tesla Fireball
Knight Tesla
Zap Knight Firecracker Mortar Fireball
Goblin Gang Tesla
Knight Tesla
Zap Fireball
Knight Goblin Gang Tesla Fireball
Archers Firecracker Tesla Fireball
Goblin Gang Tesla Zap Archers Knight Firecracker Mortar Fireball
Zap Archers Firecracker Tesla Fireball
Zap Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar
Firecracker Mortar Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker Mortar
Firecracker Fireball Zap
Archers Firecracker Mortar
Fireball Zap Firecracker
Fireball Zap Firecracker Mortar
Goblin Gang Fireball
Firecracker Zap Knight Mortar Fireball
Fireball Zap Archers Firecracker
Knight Firecracker Mortar Fireball
Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Firecracker Mortar Fireball
Mortar Fireball
Zap Archers Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Firecracker Mortar Fireball
Firecracker Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Firecracker Mortar
Zap Archers Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Mortar Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker
Zap Firecracker Mortar Fireball
Zap Fireball
Firecracker
Zap Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Mortar Fireball
Fireball Firecracker Mortar

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