My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Archers Minion Horde Witch
Zap
Archers Minion Horde Inferno Tower Witch
Barbarian Barrel
Archers Knight Inferno Tower Wizard Witch
The Log
Archers Witch
Earthquake
Archers Inferno Tower Witch
Arrows
Archers Minion Horde Witch
Royal Delivery
Archers Knight Minion Horde Wizard Witch
Fireball
Archers Minion Horde Inferno Tower Wizard Witch
Poison
Archers Minion Horde Inferno Tower Wizard Witch
Lightning
Knight Inferno Tower Wizard Witch
Rocket
Minion Horde Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minion Horde Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Knight Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Minion Horde Witch Mega Knight
Archers
Knight Zap Mega Knight
Knight
Archers Zap Minion Horde Wizard Witch
Minion Horde
Mega Knight Zap Knight
Inferno Tower
Wizard
Knight Mega Knight
Witch
Zap Knight Mega Knight
Mega Knight
Minion Horde Zap Archers Wizard Witch

Defense Synergies 3 15

Zap
Mega Knight Archers Knight Minion Horde Inferno Tower Witch
Archers
Knight Zap Inferno Tower Witch Mega Knight
Knight
Archers Inferno Tower Zap Minion Horde Wizard Witch
Minion Horde
Zap Knight Inferno Tower
Inferno Tower
Knight Zap Archers Minion Horde Mega Knight
Wizard
Knight Mega Knight
Witch
Zap Archers Knight Mega Knight
Mega Knight
Zap Archers Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Zap Knight Witch Mega Knight
Minion Horde Inferno Tower Witch Mega Knight Archers Knight
Minion Horde Inferno Tower Witch Knight Mega Knight
Mega Knight
Zap Archers Mega Knight
Minion Horde Inferno Tower Zap Archers Wizard Witch
Zap Inferno Tower Mega Knight
Minion Horde Inferno Tower Witch
Knight Archers Minion Horde Inferno Tower Mega Knight
Archers Minion Horde Witch Zap Knight Wizard Mega Knight
Minion Horde Inferno Tower Zap Archers Wizard Witch
Minion Horde Inferno Tower Mega Knight Zap Knight Wizard Witch
Wizard Mega Knight Zap Minion Horde Witch
Inferno Tower Knight Minion Horde Mega Knight
Minion Horde Inferno Tower Zap Mega Knight
Minion Horde Wizard Mega Knight Knight Inferno Tower Witch
Mega Knight Zap Archers Knight Minion Horde Wizard Witch
Zap Wizard Witch Archers Knight Mega Knight
Inferno Tower
Wizard Mega Knight Archers Knight Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers Inferno Tower Witch
Zap Archers Knight Wizard Mega Knight
Mega Knight Zap Knight Minion Horde Inferno Tower Witch
Mega Knight Zap Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde Witch Mega Knight
Wizard Zap Archers Minion Horde Witch
Archers Knight Minion Horde Inferno Tower Witch
Inferno Tower Mega Knight Knight Minion Horde
Zap Minion Horde Mega Knight Knight Inferno Tower Witch
Inferno Tower Witch Minion Horde
Mega Knight Knight Minion Horde Inferno Tower Witch
Mega Knight Zap
Mega Knight Knight Minion Horde Inferno Tower Wizard Witch
Wizard Archers Minion Horde Witch Mega Knight
Inferno Tower Witch Zap Archers Knight Minion Horde
Mega Knight Zap Archers Minion Horde Inferno Tower Wizard Witch
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight
Wizard Zap Minion Horde Mega Knight
Wizard Zap Minion Horde Witch
Archers Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Minion Horde
Zap Knight Minion Horde Wizard
Zap Archers Wizard
Knight
Minion Horde
Zap
Zap Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Minion Horde
Zap Archers Wizard Mega Knight
Zap Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Wizard Witch Mega Knight
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Zap Archers Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Archers Witch
Zap Archers Wizard Witch
Knight Minion Horde Wizard Mega Knight
Zap Wizard
Zap
Minion Horde Mega Knight
Zap Minion Horde Witch
Zap Witch
Zap Witch Mega Knight
Wizard Mega Knight

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