My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Dark Prince Rune Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Dark Prince
Giant Snowball
Archers Minions Little Prince
Zap
Archers Minions Dark Prince Little Prince
Barbarian Barrel
Archers Knight Dark Prince Little Prince
The Log
Archers Mini P.E.K.K.A Dark Prince Little Prince
Earthquake
Archers
Arrows
Archers Minions Little Prince
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Dark Prince Little Prince
Fireball
Archers Minions Little Prince
Poison
Archers Minions Little Prince
Lightning
Knight Mini P.E.K.K.A Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Dark Prince Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Little Prince Mini P.E.K.K.A Dark Prince Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Minions Mini P.E.K.K.A Dark Prince Little Prince
Archers
Knight Zap Mini P.E.K.K.A Dark Prince Rune Giant
Knight
Archers Minions Zap Little Prince
Minions
Knight Zap Mini P.E.K.K.A Dark Prince Rune Giant
Mini P.E.K.K.A
Zap Archers Minions Dark Prince Little Prince
Dark Prince
Zap Archers Minions Mini P.E.K.K.A Little Prince
Rune Giant
Archers Minions Little Prince
Little Prince
Zap Knight Mini P.E.K.K.A Dark Prince Rune Giant

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Archers Knight Minions Dark Prince Little Prince
Archers
Knight Zap Minions Mini P.E.K.K.A Dark Prince
Knight
Archers Minions Little Prince Zap Mini P.E.K.K.A
Minions
Knight Zap Archers Dark Prince
Mini P.E.K.K.A
Zap Archers Knight
Dark Prince
Zap Archers Minions Little Prince
Rune Giant
Little Prince
Knight Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Mini P.E.K.K.A Zap Knight Minions Dark Prince
Mini P.E.K.K.A Archers Knight Minions Dark Prince
Mini P.E.K.K.A Knight Minions Dark Prince
Mini P.E.K.K.A Dark Prince
Zap Archers Minions Dark Prince
Minions Zap Archers Little Prince
Zap
Mini P.E.K.K.A Minions
Knight Archers Mini P.E.K.K.A Dark Prince Little Prince
Archers Minions Zap Knight Dark Prince
Minions Zap Archers
Mini P.E.K.K.A Zap Knight Minions Dark Prince
Zap Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Dark Prince
Zap Archers Knight Minions Dark Prince Little Prince
Zap Archers Knight Minions Dark Prince Little Prince
Mini P.E.K.K.A
Dark Prince Archers Knight Minions Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Dark Prince
Zap Archers Knight Mini P.E.K.K.A
Zap Knight Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Knight
Knight Mini P.E.K.K.A Dark Prince
Zap Archers Minions
Mini P.E.K.K.A Dark Prince Archers Knight Minions
Mini P.E.K.K.A Knight Dark Prince
Zap Knight Minions Mini P.E.K.K.A Dark Prince
Knight Minions Mini P.E.K.K.A Dark Prince
Zap Dark Prince
Mini P.E.K.K.A Dark Prince Knight
Archers
Zap Archers Knight Minions Mini P.E.K.K.A Dark Prince Little Prince
Minions Zap Archers Mini P.E.K.K.A Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Dark Prince
Zap Dark Prince
Zap Minions
Archers
Zap
Zap
Minions Mini P.E.K.K.A
Zap Knight Dark Prince
Zap Archers
Knight
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Dark Prince
Zap Little Prince
Minions
Zap
Zap Dark Prince Little Prince
Zap
Zap
Zap
Zap Archers Little Prince
Zap Minions
Mini P.E.K.K.A
Zap
Zap
Zap Archers Minions Dark Prince
Zap Archers
Knight Mini P.E.K.K.A Dark Prince
Zap
Zap
Dark Prince
Zap Minions
Zap
Zap Dark Prince Little Prince

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